// Step Way 2
    private IEnumerator DelayedGenerateBiomesRooms()
    {
        for (int i = 0; i < myBiomes.Length; i++)
        {
            DEBUGCANVAS.SelectMap(myBiomes[i].myX, myBiomes[i].myY);
            myBiomes[i].GenerateRooms();
        }

        FindBiomesExtremeRooms();

        LinkBiomesWithRooms();

        for (int i = 0; i < myBiomes.Length; i++)
        {
            myBiomes[i].InstantiateRoom();
            while (!myBiomes[i].myGenerationDone)
            {
                yield return(null);
            }
        }

        yield return(new WaitForSeconds(1));

        DEBUGCANVAS.gameObject.SetActive(false);

        SpawnPlayer();
    }