void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.name == "CameraObject")
     {
         deathComponent.OnDeath();
     }
 }
Beispiel #2
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    void OnCollisionEnter(Collision other)
    {
        deathComponent.OnDeath();

        /* if (other.gameObject.GetComponent<Death>()) {
         *      Canvas gameOverCanvas = other.gameObject.GetComponentInChildren<Canvas> (true);
         *      if (gameOverCanvas) {
         *              gameOverCanvas.gameObject.SetActive (true);
         *      }
         * } */
    }
Beispiel #3
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    // Update is called once per frame
    void Update()
    {
        isGrounded = groudingCounter > 0;
        if (isGrounded)
        {
            jumpCounter = 0;
        }

        if (Input.GetButtonDown("Fire1") && jumpCounter < jumpModifiers.Length)
        {
            Jump(jumpModifiers[jumpCounter]);
            playerAudio.PlayJumpSound();
            jumpCounter++;
        }

        if (transform.position.y < 0)
        {
            deathComponent.OnDeath();
        }
    }
 void OnCollisionEnter(Collision collision)
 {
     deathComponent.OnDeath();
 }