private void Die() { death.GameOverUI(); for (int i = 2; i < objectsToDisable.Length - 1; i++) { objectsToDisable[i].gameObject.SetActive(false); } cam.GetComponent <MouseLook>().enabled = false; foreach (Behaviour item in behavioursToDisable) { if (item != GetComponent(typeof(Teleport))) { item.enabled = false; } } gameObject.GetComponent <CharacterController>().enabled = false; }