Beispiel #1
0
        private async Task Combatant_Death(IEntity deadCombatant)
        {
            deadCombatant.Died -= Combatant_Death;

            Dead.Add(deadCombatant);

            Debug.WriteLine("Combatant Died " + deadCombatant.Name);


            // figure out how many are alive per faction

            foreach (var faction in Factions.Keys.ToList())
            {
                // if a faction has no members alive then we are ending
                var aliveCount = Factions[faction].Count(e => !Dead.Contains(e));
                if (aliveCount == 0)
                {
                    _ended = true;
                    foreach (var combatant in Combatants.Keys.ToList())
                    {
                        combatant.Died -= Combatant_Death;
                    }


                    if (Ended != null)
                    {
                        await Ended.Invoke(this, EncounterEndings.Death);
                    }

                    //break;
                    return;
                }
            }
        }
Beispiel #2
0
 public void SetStates(bool needsLock = true)
 {
     if (needsLock)
     {
         Do(() => SetStates(false));
         return;
     }
     foreach (var usr in VC.Users)
     {
         usr.ModifyAsync(x =>
         {
             x.Mute = InDiscussion == false || Dead.Contains(usr.Id);
             x.Deaf = InDiscussion == false; // ghosts can still listen.
         });
     }
 }
Beispiel #3
0
            public void Broadcast(bool needsLock = true)
            {
                if (needsLock)
                {
                    Do(() => Broadcast(false));
                    return;
                }
                List <GroupGameWS> rm = new List <GroupGameWS>();

                foreach (var ws in Listeners)
                {
                    var jobj = new JObject();
                    jobj["discuss"] = InDiscussion;
                    var jarr = new JArray();
                    foreach (var usr in VC.Users)
                    {
                        var jUsr = new JObject();
                        jUsr["id"]   = usr.Id.ToString();
                        jUsr["name"] = usr.Nickname ?? usr.Username;
                        jUsr["dead"] = Dead.Contains(usr.Id);
                        jarr.Add(jUsr);
                    }
                    jobj["dead"]  = Dead.Contains(ws.BotUser.Id);
                    jobj["users"] = jarr;
                    try
                    {
                        ws.Context.WebSocket.Send(jobj.ToString());
                    }
                    catch (Exception ex)
                    {
                        Program.LogMsg($"GM:{ws.BotUser?.Name}", ex);
                        rm.Add(ws);
                    }
                }
                foreach (var x in rm)
                {
                    Listeners.Remove(x);
                }
            }
Beispiel #4
0
        public async Task TickAsync(IGame game)
        {
            if (_ended)
            {
                return;
            }


            // if no factions are on the same map then pause operations
            var maps = Combatants.Keys.Select(c => c.Map.Id).Distinct();

            if (maps.Count() == Combatants.Keys.Count())
            {
                // no combatants are on the same map... skip
                return;
            }

            // any pending actions from not dead combatant?
            var entities = Combatants.Keys.Where(k => !Dead.Contains(k)).Select(o => o).ToList();

            foreach (var entity in entities)
            {
                // player offline?
                if (entity.IsPlayer() && !game.Players.Contains((IPlayer)entity))
                {
                    // are there any players left? pause combat
                    // i dont like making the specific decision about no offline combat here..
                    // needs configuration in future
                    if (Combatants.Keys.Count(k => k.IsPlayer() && game.Players.Contains((IPlayer)k)) == 0)
                    {
                        return;
                    }
                }

                var combatant = (ICombatant <GridTargetAction>)Combatants[entity];
                if (combatant.CanAttack)
                {
                    var nextAction = await combatant.GetNextActionAsync(this);

                    if (nextAction == null)
                    {
                        continue;
                    }

                    if (nextAction.SourceEntity == null)
                    {
                        nextAction.SourceEntity = (GridEntity)entity;
                    }

                    if (nextAction.TargetEntities.Count == 0)
                    {
                        await nextAction.SetDefaultTargetAsync(this);
                    }

                    var executed = await nextAction.Execute();

                    if (executed)
                    {
                        LastAction = DateTime.Now;
                        ActionLog.Add(nextAction);

                        if (ActionExecuted != null)
                        {
                            await ActionExecuted.Invoke(this, nextAction);
                        }
                    }
                }
            }
        }
Beispiel #5
0
 public bool IsAlive(Player player)
 {
     return(!Dead.Contains(player));
 }