Beispiel #1
0
    public void LoadItems()
    {
        foreach (Transform child in content.transform)
        {
            Destroy(child.gameObject);
        }

        parts = DatabaseDataAcces.getCarPartsForUser(player.id);

        foreach (HasCarPart carItem in parts)
        {
            GameObject single = Instantiate(singlePrefab);

            Transform stars  = single.transform.Find("stars");
            Transform item   = single.transform.Find("item");
            Transform attack = single.transform.Find("attackText");
            Transform health = single.transform.Find("healthText");
            Transform energy = single.transform.Find("energyText");

            item.GetComponent <Image>().sprite = GetItemSprite(carItem.carPart.id);

            if (carItem.stars == 1)
            {
                stars.GetComponent <Image>().sprite = oneStar;
            }
            else if (carItem.stars == 2)
            {
                stars.GetComponent <Image>().sprite = twoStars;
            }
            else
            {
                stars.GetComponent <Image>().sprite = threeStars;
            }

            attack.gameObject.GetComponent <Text>().text = carItem.carPart.power * carItem.stars + "";
            health.gameObject.GetComponent <Text>().text = carItem.carPart.health * carItem.stars + "";
            energy.gameObject.GetComponent <Text>().text = carItem.carPart.energy * carItem.stars + "";

            single.transform.SetParent(content.transform, false);

            ItemDragHandler dragHandler = item.gameObject.AddComponent <ItemDragHandler>();
            dragHandler.hasCarPart = carItem;
            dragHandler.modifyCar  = this;
        }
    }