/// <summary>
    /// Retourne Faux si la key n'existait pas
    /// </summary>
    private bool DrawData(DataType type, string key)
    {
        EditorGUILayout.BeginHorizontal();

        var deleteKey = GUILayout.Button("X", GUILayout.Height(16), GUILayout.Width(16));

        bool keyExists = true;

        switch (type)
        {
        case DataType.Int:
        {
            if (deleteKey)
            {
                gameSaves.DeleteInt(key);
            }

            EditorGUI.BeginChangeCheck();
            var newValue = EditorGUILayout.DelayedIntField(key, gameSaves.GetInt(key));
            keyExists = gameSaves.ContainsInt(key);

            if (EditorGUI.EndChangeCheck())
            {
                gameSaves.SetInt(key, newValue);
            }

            break;
        }

        case DataType.Float:
        {
            if (deleteKey)
            {
                gameSaves.DeleteFloat(key);
            }

            EditorGUI.BeginChangeCheck();
            var newValue = EditorGUILayout.DelayedFloatField(key, gameSaves.GetFloat(key));
            keyExists = gameSaves.ContainsFloat(key);

            if (EditorGUI.EndChangeCheck())
            {
                gameSaves.SetFloat(key, newValue);
            }
            break;
        }

        case DataType.String:
        {
            if (deleteKey)
            {
                gameSaves.DeleteString(key);
            }

            EditorGUI.BeginChangeCheck();
            var newValue = EditorGUILayout.DelayedTextField(key, gameSaves.GetString(key));
            keyExists = gameSaves.ContainsString(key);

            if (EditorGUI.EndChangeCheck())
            {
                gameSaves.SetString(key, newValue);
            }
            break;
        }

        case DataType.Bool:
        {
            if (deleteKey)
            {
                gameSaves.DeleteBool(key);
            }

            EditorGUI.BeginChangeCheck();
            var newValue = EditorGUILayout.Toggle(key, gameSaves.GetBool(key));
            keyExists = gameSaves.ContainsBool(key);

            if (EditorGUI.EndChangeCheck())
            {
                gameSaves.SetBool(key, newValue);
            }
            break;
        }

        case DataType.Object:
        {
            if (deleteKey)
            {
                gameSaves.DeleteObjectClone(key);
            }

            var obj  = gameSaves.GetObjectClone(key);
            var text = key + ": " + (obj == null ? "null" : obj.GetType().ToString());
            EditorGUILayout.LabelField(text);
            keyExists = gameSaves.ContainsObject(key);

            break;
        }

        default:
            EditorGUILayout.LabelField("Error type", EditorStyles.whiteBoldLabel);
            break;
        }

        EditorGUILayout.EndHorizontal();

        return(keyExists);
    }