Inheritance: MonoBehaviour
Beispiel #1
0
 public void SaveInventory()
 {
     for (int i = 0; i < inventory.inventoryList.Count; i++)
     {
         DataSaver.SaveData <List <ItemDataInfo> >(inventory.inventoryList[i].ItemDataInfos, DataSaver.inventoryFilePath[i]);
     }
 }
        private void Completed(object sender, GetFoodCompletedEventArgs e)
        {
            SystemTray.ProgressIndicator.IsVisible = false;
            Data.FoodList = e.Result.ToList();
            if (Data.FoodList == null)
            {
                MessageBox.Show("Yemek listesine erişilemiyor..");
            }
            else
            {
                DataSaver <List <YemekList> > dataSaver = new DataSaver <List <YemekList> >();
                dataSaver.SaveMyData(Data.FoodList, "FoodList");
                FoodList.ItemsSource = Data.FoodList;

                DateTime currentDate = DateTime.Now;
                if (DateTime.Now.DayOfWeek == DayOfWeek.Saturday)
                {
                    currentDate = currentDate.AddDays(2);
                }
                else if (DateTime.Now.DayOfWeek == DayOfWeek.Sunday)
                {
                    currentDate = currentDate.AddDays(1);
                }

                if (Data.FoodList.SingleOrDefault(x => x.Tarih == currentDate.ToString("dd.MM.yyyy")) == null)
                {
                    MessageBox.Show("Bugüne ait yemek listesine erişilemedi..");
                    FoodList.SelectedIndex = Data.FoodList.Count - 1;
                }
                else
                {
                    FoodList.SelectedIndex = Data.FoodList.FindIndex(x => x.Tarih == currentDate.ToString("dd.MM.yyyy"));
                }
            }
        }
Beispiel #3
0
    void Start()
    {
        FloatingTextController.Initalize();

        sculpturePrefab      = Resources.Load <GameObject>("Prefabs/Sculpture/SculpturePrefabs");
        sculptMaterialPrefab = Resources.Load <GameObject>("Prefabs/Sculpture/Materials");

        //데이터 Load
        if (System.IO.File.Exists(DataSaver.filePath))
        {
            graver = DataSaver.LoadData <Graver>(DataSaver.filePath);
            RefreshDisplay();
        }
        else
        {
            graver = new Graver();
            graver.CurrentSculpture      = Inventory.database.FetchSculptureItemById(0);
            graver.CurrentSculptMaterial = Inventory.database.FetchMaterialItemById(0);
            Directory.CreateDirectory(Application.persistentDataPath + "/Data");
        }

        graver.CurrentSculpture.sprite = Inventory.database.FetchSculptureItemById(graver.CurrentSculpture.Id).sprite;
        animator = sprite.GetComponent <Animator>();
        Invoke("WaitCommand", 1f);
        StartCoroutine(IncreaseHealth());
        StartCoroutine(UpdateProgressBar());
    }
Beispiel #4
0
    public void LoadExhibit()
    {
        storage = DataSaver.LoadData <Storage>(DataSaver.storageFilePath);

        for (int i = 0; i < storage.items.Count; i++)
        {
            storage.items[i].sprite = ItemDatabase.sprites[storage.items[i].Id];
            GameObject tempNPC = Instantiate(exhibit);
            tempNPC.GetComponent <SpriteRenderer>().sprite = storage.items[i].sprite;
            tempNPC.transform.SetParent(this.transform);
            tempNPC.transform.localScale    = new Vector3(0.16f / (this.transform.localScale.x / 0.4f), 0.16f / (this.transform.localScale.y / 0.4f), 0.16f);
            tempNPC.transform.localPosition = new Vector2(-1.7f + 0.5f * exhibits.Count - 4.0f * (exhibits.Count / 8), 0.9f - (exhibits.Count / 8) * 0.8f);

            if (storage.items[i].Rank == 0)
            {
                tempNPC.GetComponentsInChildren <SpriteRenderer>()[1].color = new Color(0, 0, 0, 0);
            }
            else if (storage.items[i].Rank < 3)
            {
                tempNPC.GetComponentsInChildren <SpriteRenderer>()[1].color = new Color(1, 1, 0);
            }
            else if (storage.items[i].Rank < 4)
            {
                tempNPC.GetComponentsInChildren <SpriteRenderer>()[1].color = new Color(1, 0.5f, 0);
            }
            else if (storage.items[i].Rank == 5)
            {
                tempNPC.GetComponentsInChildren <SpriteRenderer>()[1].color = new Color(1, 0, 0);
            }

            exhibits.Add(tempNPC);
        }
    }
Beispiel #5
0
 public void SaveUnits(string name)
 {
     for (int i = 0; i < spawnedObjects.Count; i++)
     {
         DataSaver.SaveMapUnits(spawnedObjects[i], name, i);
     }
 }
 private void Completed(object sender, LoginCompletedEventArgs e)
 {
     SystemTray.ProgressIndicator.IsVisible = false;
     Data.Connection = e.Result;
     if (Data.Connection == null)
     {
         MessageBox.Show("Sunucuya bağlanılamıyor..");
         NavigationService.Navigate(new Uri("/LoginPage.xaml", UriKind.Relative));
     }
     else
     {
         if (Data.Connection.Mesaj != null)
         {
             MessageBox.Show(Data.Connection.Mesaj);
         }
         if (Data.Connection.Durum == false)
         {
             if (Data.Connection.Mesaj == null)
             {
                 MessageBox.Show("Bilgileriniz hatalı! Tekrar deneyiniz..");
             }
             Data.Connection = null;
         }
         else
         {
             if (cbRememberMe.IsChecked == true)
             {
                 DataSaver <Baglanti> dataSaver = new DataSaver <Baglanti>();
                 dataSaver.SaveMyData(Data.Connection, "Connection");
             }
             NavigationService.Navigate(new Uri("/InfoPage.xaml", UriKind.Relative));
         }
     }
 }
Beispiel #7
0
    public void LoadLevel()
    {
        string index = UIManager.instance.loadInputField.text;

        if (File.Exists(Application.persistentDataPath + "/level" + index + ".save"))
        {
            IngredientController[] ingredients = FindObjectsOfType <IngredientController>();
            for (int i = 0; i < ingredients.Length; i++)
            {
                Destroy(ingredients[i].gameObject);
            }

            BinaryFormatter bf   = new BinaryFormatter();
            FileStream      file = File.Open(Application.persistentDataPath + "/level" + index + ".save", FileMode.Open);
            DataSaver       save = (DataSaver)bf.Deserialize(file);
            file.Close();

            chooseIngredientsPosition = new Ingredients[16];
            for (int i = 0; i < chooseIngredientsPosition.Length; i++)
            {
                chooseIngredientsPosition[i] = save.choosedDisposition[i];
            }

            Debug.Log("LoadedLevel of index " + index);
            LoadLevelOfIndex();
        }
        else
        {
            UIManager.instance.ShowDebugUI("Level of index " + index + " does not extst");
        }
    }
Beispiel #8
0
 private void WriteInDatasaver(int listCompareVar, int click1, int click2, int click3, int click4, int click5, int click6, int sequenzLength)
 {
     if (sequenzLength == 1)
     {
         DataSaver.MeasureSequenzZero(listCompareVar, timer.Elapsed.TotalMilliseconds, click1);
     }
     if (sequenzLength == 2)
     {
         DataSaver.MeasureSequenzOne(listCompareVar, timer.Elapsed.TotalMilliseconds, click1, click2);
     }
     if (sequenzLength == 3)
     {
         DataSaver.MeasureSequenzTwo(listCompareVar, timer.Elapsed.TotalMilliseconds, click1, click2, click3);
     }
     if (sequenzLength == 4)
     {
         DataSaver.MeasureSequenzThree(listCompareVar, timer.Elapsed.TotalMilliseconds, click1, click2, click3, click4);
     }
     if (sequenzLength == 5)
     {
         DataSaver.MeasureSequenzFour(listCompareVar, timer.Elapsed.TotalMilliseconds, click1, click2, click3, click4, click5);
     }
     if (sequenzLength == 6)
     {
         DataSaver.MeasureSequenzFive(listCompareVar, timer.Elapsed.TotalMilliseconds, click1, click2, click3, click4, click5, click6);
     }
 }
Beispiel #9
0
        public void StartSimulator()
        {
            if (!_isActive)
            {
                return;
            }

            if (_simulationManger.IsSimulationActive())
            {
                DataSaver.Save(_simulationManger.GetAllGenericCells());
                ReloadCells();
            }

            while (!_simulationManger.IsSimulationActive())
            {
                if (!_isActive)
                {
                    return;
                }

                _simulationManger.ProcessIteration();
                //TODO: Fix
                Application.Current.Dispatcher.Invoke(() => _pd.DrawPoints(_simulationManger.GetAllCells()));
            }

            IReadOnlyCollection <IGenericCell> cellList = GetCellRating();

            _cellStatConsumer.NotifyStatUpdate(cellList);
        }
        /* Gombbal mentés
         * private void Save_Data(object sender, RoutedEventArgs e)
         * {
         *  DataSaver dsb = new DataSaver("D:\\dev\\LibraryBookManagementApp\\docs\\konyvek.txt");
         *  foreach (var item in books)
         *  {
         *      dsb.WriteLine($"{item.BookId};{item.BookAuthor};{item.BookTitle};{item.BookReleaseDate};{item.BookPublisher};{item.IsRentable}");
         *  }
         *  dsb.Close();
         *
         *  DataSaver dsm = new DataSaver("D:\\dev\\LibraryBookManagementApp\\docs\\tagok.txt");
         *  foreach (var item in members)
         *  {
         *      dsm.WriteLine($"{item.MemberId};{item.MemberName};{item.MemberBirth};{item.MemberZip};{item.MemberCity};{item.MemberStreet}");
         *  }
         *  dsm.Close();
         *
         *  DataSaver dsr = new DataSaver("D:\\dev\\LibraryBookManagementApp\\docs\\kolcsonzesek.txt");
         *  foreach (var item in rents)
         *  {
         *      dsr.WriteLine($"{item.RentId};{item.RentMemberId};{item.RentBookId};{item.RentDate};{item.RentEndDate}");
         *  }
         *  dsr.Close();
         *
         *  DataSaver dso = new DataSaver("D:\\dev\\LibraryBookManagementApp\\docs\\lejartkolcsonzesek.txt");
         *  foreach (var item in outdatedRents)
         *  {
         *      dso.WriteLine($"{item.RentId};{item.RentMemberId};{item.RentBookId};{item.RentDate};{item.RentEndDate}");
         *  }
         *  dso.Close();
         * }*/

        private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
        {
            DataSaver dsb = new DataSaver(".\\docs\\konyvek.txt");

            foreach (var item in books)
            {
                dsb.WriteLine($"{item.BookId};{item.BookAuthor};{item.BookTitle};{item.BookReleaseDate};{item.BookPublisher};{item.IsRentable}");
            }
            dsb.Close();

            DataSaver dsm = new DataSaver(".\\docs\\tagok.txt");

            foreach (var item in members)
            {
                dsm.WriteLine($"{item.MemberId};{item.MemberName};{item.MemberBirth};{item.MemberZip};{item.MemberCity};{item.MemberStreet}");
            }
            dsm.Close();

            DataSaver dsr = new DataSaver(".\\docs\\kolcsonzesek.txt");

            foreach (var item in rents)
            {
                dsr.WriteLine($"{item.RentId};{item.RentMemberId};{item.RentBookId};{item.RentDate};{item.RentEndDate}");
            }
            dsr.Close();

            DataSaver dso = new DataSaver(".\\docs\\lejartkolcsonzesek.txt");

            foreach (var item in outdatedRents)
            {
                dso.WriteLine($"{item.RentId};{item.RentMemberId};{item.RentBookId};{item.RentDate};{item.RentEndDate}");
            }
            dso.Close();
        }
Beispiel #11
0
    void Start()
    {
        dataSaver  = new DataSaver(this);
        dataLoader = new DataLoader();

        LoadData();
    }
Beispiel #12
0
    private void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Data data = DataSaver.Load();
            if (data != null)
            {
                Debug.Log("--------------- String ----------------");
                foreach (var str in data.str)
                {
                    Debug.Log(str);
                }

                Debug.Log("--------------- List ----------------");
                foreach (var list in data.lists)
                {
                    foreach (var element in list)
                    {
                        Debug.Log(element);
                    }
                }

                Debug.Log("--------------- Dictionary ----------------");
                foreach (var dict in data.dictionaries)
                {
                    foreach (KeyValuePair <string, string> kvp in dict)
                    {
                        Debug.Log(kvp.Key);
                        Debug.Log(kvp.Value);
                    }
                }
            }
        }
    }
 //Setting all scores to default values
 public static void InitScore()
 {
     score             = 0;
     gameGameTime      = 0;
     highestScore      = DataSaver.GetHighScore();
     startHighestScore = highestScore;
 }
Beispiel #14
0
 public void DeleteSaveData()
 {
     DataSaver.deleteData("data");
     gameCount = 0;
     score     = 0;
     level     = 0;
 }
Beispiel #15
0
 public AdminFacade(DataReaderBuilder dataReaderBuilder, DataSaver saver, IHostingEnvironment env, CompetitionsService competitionsService)
 {
     this.externaldDataReaderBuilder = dataReaderBuilder;
     this.externalDataSaver          = saver;
     this.env = env;
     this.competitionsService = competitionsService;
 }
Beispiel #16
0
        public static void ProcessMarketDataField(ThostFtdcDepthMarketDataField field)
        {
            var       quotation = new Quotation(field);
            int       volume    = 0;
            Quotation preQuotation;

            if (quotationDic.TryGetValue(quotation.InstrumentID, out preQuotation) && preQuotation.TradingDay == quotation.TradingDay)
            {
                volume = quotation.Volume - preQuotation.Volume;
            }
            quotationDic[quotation.InstrumentID] = quotation;
            CandleCenter.ProcessQuotation(quotation, volume);
            DataSaver.AddQuotation(quotation);
            IQuotationReceiver[] receivers;
            lock (subscribeDic)
            {
                List <IQuotationReceiver> receiverList;
                if (!subscribeDic.TryGetValue(quotation.InstrumentID, out receiverList))
                {
                    return;
                }
                receivers = receiverList.ToArray();
            }
            foreach (var item in receivers)
            {
                item.ProcessQuotation(quotation, volume);
            }
        }
Beispiel #17
0
        public void BasicTest()
        {
            var saver = new DataSaver(DataSaver.DataLocation.UserData);

            saver.Save("alpha", 321);
            Assert.AreEqual(saver.GetSavedNumber("alpha"), 321);
        }
Beispiel #18
0
    public void LoadStack()
    {
        stack = DataSaver.LoadData <Stacks>(DataSaver.stackFilePath);

        for (int i = 0; i < stack.items.Count; i++)
        {
            stack.items[i].sprite = ItemDatabase.sprites[stack.items[i].Id];
            GameObject tempNPC = Instantiate(stackSprite);
            tempNPC.GetComponent <SpriteRenderer>().sprite = stack.items[i].sprite;
            tempNPC.transform.SetParent(this.transform);
            tempNPC.transform.localScale    = new Vector3(0.16f / (this.transform.localScale.x / 0.4f), 0.16f / (this.transform.localScale.y / 0.4f), 0.16f);
            tempNPC.transform.localPosition = new Vector2(-1.7f + 0.2f * stacks.Count - 1.6f * (stacks.Count / 8), -0.9f + (stacks.Count / 8) * 0.3f);

            if (stack.items[i].Rank < 1)
            {
                tempNPC.GetComponentsInChildren <SpriteRenderer>()[1].color = new Color(0, 0, 0, 0);
            }
            else if (stack.items[i].Rank < 3)
            {
                tempNPC.GetComponentsInChildren <SpriteRenderer>()[1].color = new Color(1, 1, 0);
            }
            else if (stack.items[i].Rank < 5)
            {
                tempNPC.GetComponentsInChildren <SpriteRenderer>()[1].color = new Color(1, 0.5f, 0);
            }
            else if (stack.items[i].Rank == 5)
            {
                tempNPC.GetComponentsInChildren <SpriteRenderer>()[1].color = new Color(1, 0, 0);
            }

            stacks.Add(tempNPC);
        }
    }
Beispiel #19
0
    public static void SavePlayerData(string name, string pass, bool isUpdate = false)
    {
        DateTime   dateNow = DateTime.UtcNow;
        PlayerData data    = new PlayerData();

        data.Store(name, pass, dateNow);
        players.Add(data);

        var db          = "GoC.sqlite";
        var playerSaver = new DataSaver().DataBase(db);

        var command1 = "PlayersData (id INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT UNIQUE,Name TEXT NOT NULL,Password TEXT NOT NULL, `Date` TEXT NOT NULL, `LatestDate` TEXT,Kingdom TEXT, Score INTEGER DEFAULT 0);";
        var command2 = String.Format("PlayersData (Name, Password, Date, LatestDate, Kingdom) VALUES ('{0}', '{1}', '{2}', '{3}', 'Default');", data.Name, data.Password, data.playDate.ToString(), data.playDate.ToString());

        if (isUpdate)
        {
            command2 = String.Format("PlayersData SET LatestDate = '{0}' WHERE Name='{1}';", DateTime.UtcNow.ToString(), name);
        }

        playerSaver.Open();
        playerSaver.CreateTable(command1);
        if (isUpdate)
        {
            playerSaver.Update(command2);
        }
        else
        {
            playerSaver.Insert(command2);
        }
        playerSaver.Close();
    }
Beispiel #20
0
 void IData <Circuit> .Save(DataSaver <Circuit> saver, object parameter)
 {
     saver.WriteInt32(Unknown1);
     saver.WriteInt32(Unknown2);
     saver.WriteInt32(PositionIndex);
     saver.WriteInt32(Unknown3);
 }
Beispiel #21
0
 void IData <Circuit> .Save(DataSaver <Circuit> saver, object parameter)
 {
     saver.WriteMany(Positions, x => saver.WriteVector3F16x16(x));
     saver.WriteVector3F16x16(CenterPosition);
     saver.WriteSingle16x16(Height);
     saver.WriteSingle16x16(Delay);
 }
Beispiel #22
0
 public override void OnSave(BinaryWriter stream)
 {
     DataSaver.Save(GridTransform.position, stream);
     DataSaver.Save(faceTo, stream);
     DataSaver.Save(isKinematic, stream);
     DataSaver.Save(canPass, stream);
 }
Beispiel #23
0
        protected override void OnNavigatedTo(NavigationEventArgs e)
        {
            base.OnNavigatedTo(e);

            DataSaver <List <YemekList> > dataSaver = new DataSaver <List <YemekList> >();

            Data.FoodList = dataSaver.LoadMyData("FoodList");

            if (Data.FoodList == null || Data.FoodList.SingleOrDefault(x => x.Tarih == DateTime.Now.ToString("dd.MM.yyyy")) == null)
            {
                if (!NetworkInterface.GetIsNetworkAvailable())
                {
                    MessageBox.Show("İnternet bağlantınızı kontrol ediniz!");
                }
                else
                {
                    ProgressIndicator indicator = new ProgressIndicator();
                    indicator.IsIndeterminate = true;
                    indicator.IsVisible       = true;
                    indicator.Text            = "Yemekler yükleniyor..";
                    SystemTray.SetProgressIndicator(this, indicator);
                    Service1Client client = new Service1Client();
                    client.GetFoodAsync("WP8");
                    client.GetFoodCompleted += new EventHandler <GetFoodCompletedEventArgs>(Completed);
                }
            }
            else
            {
                FoodList.ItemsSource   = Data.FoodList;
                FoodList.SelectedIndex = Data.FoodList.FindIndex(x => x.Tarih == DateTime.Now.ToString("dd.MM.yyyy"));
            }
        }
Beispiel #24
0
 void IData <Circuit> .Save(DataSaver <Circuit> saver, object parameter)
 {
     saver.WriteUInt32(Unknown1);
     saver.WriteUInt32(Unknown2);
     saver.WriteUInt32(Unknown3);
     saver.WriteUInt32(Unknown4);
     saver.WriteUInt32(Unknown5);
 }
Beispiel #25
0
 void IData <Circuit> .Save(DataSaver <Circuit> saver, object parameter)
 {
     saver.WriteInt32(Index);
     saver.WriteInt32(Vectors.Length);
     saver.WriteMany(Vectors, x => saver.WriteVector2U(x));
     saver.WriteVector3F16x16(Position);
     saver.WriteMatrix3F16x16(Rotation);
 }
Beispiel #26
0
 void IData <Circuit> .Save(DataSaver <Circuit> saver, object parameter)
 {
     saver.WriteInt32(Count * 2);
     foreach (Anim2Section anim2 in this)
     {
         saver.SaveSection(anim2);
     }
 }
Beispiel #27
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        public void LoadCells()
        {
            List <List <int> >  jsonData       = DataSaver.Load();
            List <IGenericCell> generatedCells = GeneticCellMutation.GenerateNewCells(jsonData);

            CellField.DeleteAllElements();
            CellField.InitializeLiveCells(generatedCells);
        }
    public static void Popup(DataSaver gameSaves, DataSaverEditor.DataType dataType, Vector2 position, Action onAdd)
    {
        DataSaverEditorPopup window = ScriptableObject.CreateInstance <DataSaverEditorPopup>();

        window.position = new Rect(position.x, position.y, 250, 88);
        window.Init(gameSaves, dataType, onAdd);
        window.ShowPopup();
    }
Beispiel #29
0
    /*
     * -------------------------------------------------------------------------
     * MARK: LIFECYCLE FUNCTIONS
     * -------------------------------------------------------------------------
     */

    void Awake()
    {
        battleController = GameObject.FindGameObjectWithTag("Battle Container").GetComponent <BattleController>();
        partyController  = GameObject.FindGameObjectWithTag("Party").GetComponent <PartyController>();
        enemyController  = GameObject.FindGameObjectWithTag("Enemies").GetComponent <EnemyController>();

        loadedUnitData = DataSaver.loadData <UnitData>(savedUnitDataFilename);
    }
    private void OnEnable()
    {
        InitText(_scoreText, DataSaver.GetScore().ToString());
        InitText(_highScoreText, DataSaver.GetHighScore().ToString());
        InitText(_asteroidsText, DataSaver.GetAsteroids().ToString());
        InitText(_timeText, DataSaver.GetTime().ToString());

        SetHighScoreMessage();
    }
Beispiel #31
0
    private void Awake()
    {
        // http://clearcutgames.net/home/?p=437
        // First we check if there are any other instances conflicting
        if (_instance != null && _instance != this)
        {
            // If that is the case, we destroy other instances
            Destroy(gameObject);
        }

        // Here we save our singleton instance
        _instance = this;

        // Furthermore we make sure that we don't destroy between scenes (this is optional)
        DontDestroyOnLoad(gameObject);
    }
        public TestContext()
        {
            DataClient = new MockRedisClientWrapper ();

            Settings = new DataManagerSettings ();
            Settings.IsVerbose = true;

            Keys = new DataKeys (Settings);

            IdManager = new DataIdManager (Keys, DataClient);
            TypeManager = new DataTypeManager (Keys, DataClient);

            EntityLinker = new EntityLinker ();

            var preparer = new DataPreparer (DataClient);
            Preparer = preparer;

            var reader = new DataReader (TypeManager, IdManager, Keys, DataClient);
            Reader = reader;

            var checker = new DataChecker (reader, Settings);
            Checker = checker;

            var saver = new DataSaver (Settings, TypeManager, IdManager, Keys, preparer, null, checker, DataClient); // The linker argument is null because it needs to be set after it's created below
            Saver = saver;

            var updater = new DataUpdater (Settings, Keys, null, preparer, checker, DataClient); // The linker argument is null because it needs to be set after it's created below
            Updater = updater;

            var linker = new DataLinker (Settings, reader, saver, updater, checker, EntityLinker);
            Linker = linker;

            // TODO: Is there a way to avoid this messy hack?
            // Make sure the linker is set to the saver and updater
            saver.Linker = linker;
            updater.Linker = linker;
        }
Beispiel #33
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            //Max graphics width and height on the Windows Phone
            this.graphics.PreferredBackBufferWidth = 800;
            this.graphics.PreferredBackBufferHeight = 480;

            //Only landscape orientations are supported
            this.graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;

            //Only taps are registered on the touch screen
            TouchPanel.EnabledGestures = GestureType.Tap;

            graphics.IsFullScreen = true;

            //Create the object to save and load data from isolated storage
            personalScoresSaver = new DataSaver<LocalScores>();

            this.graphics.ApplyChanges();
            base.Initialize();
        }
 public MockDataLinker(DataManagerSettings settings, DataReader reader, DataSaver saver, DataUpdater updater, DataChecker checker, EntityLinker entityLinker)
     : base(settings, reader, saver, updater, checker, entityLinker)
 {
 }
Beispiel #35
0
 void OnApplicationQuit()
 {
     SaveScoresToDataFile();
     _instance = null; // release on exit
 }