void InitializeDatabaseInterfaces()
 {
     DamageTypes.SetupDatabaseInterface(out m_dbiDamageTypes);
     WeaponTypes.SetupDatabaseInterface(out m_dbiWeaponTypes);
     UserClasses.SetupDatabaseInterface(out m_dbiUserClasses);
     Abilities.SetupDatabaseInterface(out m_dbiAbilities);
     Objects.SetupDatabaseInterface(out m_dbiObjects);
     Squads.SetupDatabaseInterface(out m_dbiSquads);
     Techs.SetupDatabaseInterface(out m_dbiTechs);
     Powers.SetupDatabaseInterface(out m_dbiPowers);
     Civs.SetupDatabaseInterface(out m_dbiCivs);
     Leaders.SetupDatabaseInterface(out m_dbiLeaders);
 }
Beispiel #2
0
        // #NOTE place new DatabaseObjectKind code here

        void InitializeDatabaseInterfaces()
        {
            DamageTypes.SetupDatabaseInterface();
            ImpactEffects.SetupDatabaseInterface();
            WeaponTypes.SetupDatabaseInterface();
            UserClasses.SetupDatabaseInterface();
            Abilities.SetupDatabaseInterface();
            Objects.SetupDatabaseInterface();
            Squads.SetupDatabaseInterface();
            Tactics.SetupDatabaseInterface();
            Techs.SetupDatabaseInterface();
            TerrainTileTypes.SetupDatabaseInterface();
            Powers.SetupDatabaseInterface();
            Civs.SetupDatabaseInterface();
            Leaders.SetupDatabaseInterface();
        }