Beispiel #1
0
        // Checking if it's other death causes, if so returns it.
        private string CheckDamage(BaseCombatEntity entity)
        {
            if (entity.ToPlayer() == null)
            {
                return(null);
            }
            var damage = entity.lastDamage.ToString();

            if (damage == null)
            {
                return(null);
            }

            if (DamageTypes.Contains(damage))
            {
                return(damage);
            }
            return(null);
        }