Beispiel #1
0
    public void CreateDamageIndicator(float damage, Vector3 hitPoint)
    {
        string          damageString = "-" + damage.ToString();
        DamageIndicator newIndicator = Instantiate(damageIndicator.gameObject, Vector3.zero, Quaternion.identity, playerCanvas.transform).GetComponent <DamageIndicator>();

        newIndicator.SetText(damageString);
        newIndicator.SetHitPoint(hitPoint);
    }