public virtual void AddHealth(int amt)
 {
     if (Buffs.HasBuff(typeof(InvincibleBuff)))
     {
         return;
     }
     if (Manager.Health + amt <= Manager.MaxHealth)
     {
         if (Manager.Health + amt > 0)
         {
             Manager.Health += amt;
             if (amt > 0)
             {
                 damageIndicator.NewDamage(amt, Color.Green);
             }
             else
             {
                 damageIndicator.NewDamage(amt, Color.Red);
                 Buffs.AddBuff(new InvincibleBuff(25));
             }
         }
         else if (this != Game.PlayerCharacter)
         {
             Delete();
         }
     }
     else
     {
         Manager.Health = Manager.MaxHealth;
     }
 }