Beispiel #1
0
    public void ApplyDamage(float damage)
    {
        mDamageCoolDown = DAMAGE_COOLDOWN;

        // Apply Damage Effect
        DamageEffect damageeffect = Camera.main.GetComponent <DamageEffect>();

        damageeffect.StartDamageEffect();

        Health -= damage;
        if (Health <= 0)
        {
            Health = 0.0f;
            Die();
        }
    }