Beispiel #1
0
    public override void TakeAction(GameObject target)
    {
        base.TakeAction(target);
        GameObject   myObject = Instantiate(effectPrefab, target.transform.position, Quaternion.identity);
        DamageEffect effect   = myObject.GetComponent <DamageEffect>();

        effect.SetAttackPower(character.characterInfo);
        effect.GetComponent <DamageEffect>().TriggerEffect();
    }