Beispiel #1
0
 public E4_ShootAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_ShootAttack stateData, Enemy4 enemy) : base(entity, stateMachine, animBoolName, attackPosition, stateData)
 {
     this.enemy = enemy;
 }
Beispiel #2
0
 public ShootAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_ShootAttack stateData) : base(entity, stateMachine, animBoolName, attackPosition)
 {
     this.stateData = stateData;
 }