public E4_ShootAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_ShootAttack stateData, Enemy4 enemy) : base(entity, stateMachine, animBoolName, attackPosition, stateData) { this.enemy = enemy; }
public ShootAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_ShootAttack stateData) : base(entity, stateMachine, animBoolName, attackPosition) { this.stateData = stateData; }