public static void StartDdaGame()
    {
        DDA.init();
        var worlds = DDA.GetWorldNames();

        Debug.Log("Found " + worlds.Length + " worlds");
        WorldName = worlds[0];

        Debug.Log("Loading " + WorldName);

        DDA.loadGame(WorldName);
        Debug.Log("Game loaded");
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     DDA.init(false);
 }