Beispiel #1
0
 public static extern int D3DCompressShaders([NativeTypeName("UINT")] uint uNumShaders, D3D_SHADER_DATA *pShaderData, [NativeTypeName("UINT")] uint uFlags, ID3DBlob **ppCompressedData);
 public static extern HRESULT D3DCompressShaders(uint uNumShaders, D3D_SHADER_DATA *pShaderData, uint uFlags, ID3DBlob **ppCompressedData);