Beispiel #1
0
    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    {
        var playable = ScriptPlayable <CustomStabBehaviour> .Create(graph, template);

        CustomStabBehaviour clone = playable.GetBehaviour();

        clone.ActorMgr = ActorMgr.Resolve(graph.GetResolver());
        return(playable);
    }
Beispiel #2
0
    // NOTE: This function is called at runtime and edit time.  Keep that in mind when setting the values of properties.
    public override void ProcessFrame(Playable playable, FrameData info, object playerData)
    {
        ActorManager trackBinding = playerData as ActorManager;

        if (!trackBinding)
            return;

        int inputCount = playable.GetInputCount ();

        for (int i = 0; i < inputCount; i++)
        {
            float inputWeight = playable.GetInputWeight(i);
            ScriptPlayable<CustomStabBehaviour> inputPlayable = (ScriptPlayable<CustomStabBehaviour>)playable.GetInput(i);
            CustomStabBehaviour input = inputPlayable.GetBehaviour ();
            
            // Use the above variables to process each frame of this playable.
            
        }
    }