private void OnCollisionEnter(Collision collision)
    {
        if (!minigameActivated)
        {
            if (collision.collider.CompareTag(runnerStr) || collision.collider.CompareTag(runner2Str) && objTrapType != TrapTypes.NO_TRAP)
            {
                activePlayer = collision.gameObject.GetComponentInChildren <PlayerObjectiveManager>();
                activePlayer.ActivateMinigame();
                ActivateMinigame();

                activePlayer.thePlayer.currstate = 4;
            }
        }
    }
Beispiel #2
0
 public override void Execute(PlayerObjectiveManager thePlayer)
 {
     thePlayer.SmokeBombTrap();
 }
Beispiel #3
0
 public virtual void Execute(PlayerObjectiveManager thePlayer)
 {
 }
Beispiel #4
0
 public override void Execute(PlayerObjectiveManager thePlayer)
 {
     thePlayer.ReinforcedCaseTrap();
 }