public void CalculateCurrentSpeedTest_FormatError()
        {
            var distance = "hundra";
            var time     = "tio";

            CurrentSpeed.CalculateCurrentSpeed(distance, time);
        }
Beispiel #2
0
 void Start()
 {
     healthMesh.text = health.ToString();
     CuP             = GM.GetComponent <CurrentPoints> ();
     CuC             = GM.GetComponent <CurrentColor> ();
     CuS             = GM.GetComponent <CurrentSpeed> ();
 }
        public override int GetHashCode()
        {
            var hashCode = -1011847683;

            hashCode = hashCode * -1521134295 + base.GetHashCode();
            hashCode = hashCode * -1521134295 + CurrentSpeed.GetHashCode();
            return(hashCode);
        }
        public void CalculateCurrentSpeedTest_Correct()
        {
            var distance = "100";
            var time     = "10";
            var actual   = CurrentSpeed.CalculateCurrentSpeed(distance, time);
            var expected = 10;

            Assert.AreEqual(expected, actual);
        }
Beispiel #5
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        public void PrintProperties()
        {
            string format = "{0:-35}{1:-10}";

            Console.WriteLine(format, "Make: ", Make);
            Console.WriteLine(format, "Model: ", Model);
            Console.WriteLine(format, "Current Speed: ", CurrentSpeed.ToString() + " KMPH");
            Console.WriteLine(format, "Engine Size: ", EngineSize.ToString());
            Console.WriteLine("------------------------------------------");
        }
Beispiel #6
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 void Start()
 {
     CuS = GameObject.Find("GameMaster").GetComponent <CurrentSpeed> ();
 }
Beispiel #7
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 public virtual string DebugHUDString()
 {
     return(CurrentSpeed.ToString("0.") + " Km/H");
 }
Beispiel #8
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 public override string ToString()
 {
     return(Make.ToString() + "\n" + Model.ToString() + "\n" + CurrentSpeed.ToString() + "\n" + EngineSize.ToString());
 }
 public void CalculateCurrentSpeedTest_WithNull()
 {
     CurrentSpeed.CalculateCurrentSpeed(null, null);
 }