Beispiel #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            //GraphicsDevice.Clear(Color.CornflowerBlue);

            CurrentGameState.Draw(spriteBatch);

            base.Draw(gameTime);
        }
Beispiel #2
0
        protected override void Draw(GameTime gameTime)
        {
            CurrentGameState.Draw(spriteBatch);

            base.Draw(gameTime);
        }