public override int PowerRoll(Creature owner, Creature target)
 {
     if(((int)(Utils.RandomNumber() * 100.0)) > CritChance)
         return base.PowerRoll(owner,target);
     else
     {
         owner.Notify("Critical Hit on " + target.Name + "!");
         target.Notify(owner.Name + " rolled a Critical Hit!");
         return CritMultiplier * MaxPower;
     }
 }