public override void Init(Creature creature, ItemWeaponData weaponData, RefMob.WeaponDesc weaponDesc) { base.Init(creature, weaponData, weaponDesc); m_destroy = false; m_elapsed = Time.time; creature.EnableNavMeshObstacleAvoidance(false); }
public override void Init(Creature creature, ItemWeaponData weaponData, RefMob.WeaponDesc weaponDesc) { base.Init(creature, weaponData, weaponDesc); m_destroy = false; m_elapsed = Time.time; creature.EnableNavMeshObstacleAvoidance(false); }