Beispiel #1
0
        public void SpawnBackIngredients(int ingredientId)
        {
            Craft_Structure.BuildIngredients buildIngredients = this._requiredIngredients[ingredientId];
            ReceipeIngredient receipeIngredient = this._presentIngredients[ingredientId];

            if (buildIngredients != null && receipeIngredient != null)
            {
                int num = buildIngredients._amount - receipeIngredient._amount;
                BuildMission.AddNeededToBuildMission(receipeIngredient._itemID, -num, true);
                int amount = this._presentIngredients[ingredientId]._amount;
                if (amount > 0)
                {
                    Transform transform = BoltNetwork.isRunning ? ItemDatabase.ItemById(this._presentIngredients[ingredientId]._itemID)._pickupPrefabMP : ItemDatabase.ItemById(this._presentIngredients[ingredientId]._itemID)._pickupPrefab;
                    if (transform)
                    {
                        Craft_Structure.PickupAxis pickupAxis = this._requiredIngredients[ingredientId]._pickupAxis;
                        float f    = (float)amount * 0.428571433f + 1f;
                        int   num2 = Mathf.Min(Mathf.RoundToInt(f), 10);
                        int   i    = 0;
                        while (i < num2)
                        {
                            int num3 = Mathf.RoundToInt((float)i / (float)num2 * (float)amount);
                            int j;
                            for (j = 0; j < this._requiredIngredients[ingredientId]._subIngredients.Count; j++)
                            {
                                if (this._requiredIngredients[ingredientId]._subIngredients[j]._renderers.Length > num3)
                                {
                                    Transform transform2 = this._requiredIngredients[ingredientId]._subIngredients[j]._renderers[num3].transform;
                                    Transform transform3 = BoltNetwork.isRunning ? BoltNetwork.Instantiate(transform.gameObject).transform : UnityEngine.Object.Instantiate <Transform>(transform);
                                    transform3.position = transform2.position;
                                    if (pickupAxis != Craft_Structure.PickupAxis.X)
                                    {
                                        if (pickupAxis != Craft_Structure.PickupAxis.Y)
                                        {
                                            if (pickupAxis == Craft_Structure.PickupAxis.Z)
                                            {
                                                transform3.rotation = transform2.rotation;
                                            }
                                        }
                                        else
                                        {
                                            transform3.rotation = Quaternion.LookRotation(transform2.up);
                                        }
                                    }
                                    else
                                    {
                                        transform3.rotation = Quaternion.LookRotation(transform2.right);
                                    }
                                    i++;
                                    if (i >= num2)
                                    {
                                        break;
                                    }
                                }
                                else
                                {
                                    num3 -= this._requiredIngredients[ingredientId]._subIngredients[j]._renderers.Length;
                                }
                            }
                            if (j >= this._requiredIngredients[ingredientId]._subIngredients.Count)
                            {
                                break;
                            }
                        }
                    }
                }
            }
        }
Beispiel #2
0
        public void CancelBlueprintSafe()
        {
            GameStats.CancelledStructure.Invoke();
            for (int i = 0; i < this._requiredIngredients.Count; i++)
            {
                Craft_Structure.BuildIngredients buildIngredients = this._requiredIngredients[i];
                ReceipeIngredient receipeIngredient = this._presentIngredients[i];
                if (buildIngredients != null && receipeIngredient != null)
                {
                    int num = buildIngredients._amount - receipeIngredient._amount;
                    BuildMission.AddNeededToBuildMission(receipeIngredient._itemID, -num);
                    int amount = this._presentIngredients[i]._amount;
                    if (amount > 0)
                    {
                        Transform transform = BoltNetwork.isRunning ? ItemDatabase.ItemById(this._presentIngredients[i]._itemID)._pickupPrefabMP : ItemDatabase.ItemById(this._presentIngredients[i]._itemID)._pickupPrefab;
                        if (transform)
                        {
                            Craft_Structure.PickupAxis pickupAxis = this._requiredIngredients[i]._pickupAxis;
                            float f    = (float)amount * 0.428571433f + 1f;
                            int   num2 = Mathf.Min(Mathf.RoundToInt(f), 10);
                            for (int j = 0; j < num2; j++)
                            {
                                int num3 = Mathf.RoundToInt((float)j / (float)num2 * (float)amount);
                                if (this._requiredIngredients[i]._renderers.Length <= num3)
                                {
                                    break;
                                }
                                Transform transform2 = this._requiredIngredients[i]._renderers[num3].transform;
                                Transform transform3 = BoltNetwork.isRunning ? BoltNetwork.Instantiate(transform.gameObject).transform : UnityEngine.Object.Instantiate <Transform>(transform);
                                transform3.position = transform2.position;
                                switch (pickupAxis)
                                {
                                case Craft_Structure.PickupAxis.Z:
                                    transform3.rotation = transform2.rotation;
                                    break;

                                case Craft_Structure.PickupAxis.X:
                                    transform3.rotation = Quaternion.LookRotation(transform2.right);
                                    break;

                                case Craft_Structure.PickupAxis.Y:
                                    transform3.rotation = Quaternion.LookRotation(transform2.up);
                                    break;
                                }
                            }
                        }
                    }
                }
            }
            this.CheckText();
            this.AllOff();
            if (BoltNetwork.isRunning && this.entity.isAttached)
            {
                BoltNetwork.Destroy(this.entity);
            }
            else
            {
                UnityEngine.Object.Destroy(this._ghost);
            }
            base.enabled = false;
        }