Beispiel #1
0
        private static void AddItemsForTest(
            AvatarState avatarState,
            IRandom random,
            CostumeItemSheet costumeItemSheet,
            MaterialItemSheet materialItemSheet,
            EquipmentItemSheet equipmentItemSheet
            )
        {
            foreach (var row in costumeItemSheet.OrderedList)
            {
                avatarState.inventory.AddItem2(ItemFactory.CreateCostume(row, random.GenerateRandomGuid()));
            }

            foreach (var row in materialItemSheet.OrderedList)
            {
                avatarState.inventory.AddItem2(ItemFactory.CreateMaterial(row), 10);

                if (row.ItemSubType == ItemSubType.Hourglass ||
                    row.ItemSubType == ItemSubType.ApStone)
                {
                    avatarState.inventory.AddItem2(ItemFactory.CreateTradableMaterial(row), 100);
                }
            }

            foreach (var row in equipmentItemSheet.OrderedList.Where(row =>
                                                                     row.Id > GameConfig.DefaultAvatarWeaponId))
            {
                var itemId = random.GenerateRandomGuid();
                avatarState.inventory.AddItem2(ItemFactory.CreateItemUsable(row, itemId, default));
            }
        }
Beispiel #2
0
        public static void AddItem(CostumeItemSheet costumeItemSheet,
                                   EquipmentItemSheet equipmentItemSheet,
                                   EquipmentItemOptionSheet optionSheet,
                                   SkillSheet skillSheet,
                                   MaterialItemSheet materialItemSheet,
                                   ConsumableItemSheet consumableItemSheet,
                                   IRandom random,
                                   Item item,
                                   AddedItemInfo addedItemInfo,
                                   AvatarState avatarState)
        {
            switch (item.ItemSubType)
            {
            case ItemSubType.FullCostume:
            case ItemSubType.HairCostume:
            case ItemSubType.EarCostume:
            case ItemSubType.EyeCostume:
            case ItemSubType.TailCostume:
            case ItemSubType.Title:
                if (costumeItemSheet.TryGetValue(item.ID, out var costumeRow))
                {
                    var costume =
                        ItemFactory.CreateCostume(costumeRow, addedItemInfo.TradableId);
                    avatarState.inventory.AddItem(costume);
                }

                break;

            case ItemSubType.Weapon:
            case ItemSubType.Armor:
            case ItemSubType.Belt:
            case ItemSubType.Necklace:
            case ItemSubType.Ring:
                if (equipmentItemSheet.TryGetValue(item.ID, out var equipmentRow))
                {
                    var equipment = (Equipment)ItemFactory.CreateItemUsable(equipmentRow,
                                                                            addedItemInfo.TradableId,
                                                                            0,
                                                                            item.Level);

                    if (item.OptionIds.Length > 0)
                    {
                        var optionRows = new List <EquipmentItemOptionSheet.Row>();
                        foreach (var optionId in item.OptionIds)
                        {
                            if (!optionSheet.TryGetValue(optionId, out var optionRow))
                            {
                                continue;
                            }

                            optionRows.Add(optionRow);
                        }

                        AddOption(skillSheet, equipment, optionRows, random);
                    }

                    avatarState.inventory.AddItem(equipment);
                }

                break;

            case ItemSubType.Hourglass:
            case ItemSubType.ApStone:
                if (materialItemSheet.TryGetValue(item.ID, out var materialRow))
                {
                    var material = ItemFactory.CreateTradableMaterial(materialRow);
                    avatarState.inventory.AddItem(material, item.Count);
                    addedItemInfo.TradableId = material.TradableId;
                }

                break;

            case ItemSubType.Food:
                if (consumableItemSheet.TryGetValue(item.ID, out var consumableRow))
                {
                    var consumable = (Consumable)ItemFactory.CreateItemUsable(consumableRow,
                                                                              addedItemInfo.TradableId,
                                                                              0,
                                                                              item.Level);
                    avatarState.inventory.AddItem(consumable);
                }

                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }