void OnPostprocessModel(GameObject go)
 {
     CoreEditorUtils.AddAdditionalData <Camera, UniversalAdditionalCameraData>(go);
     CoreEditorUtils.AddAdditionalData <Light, UniversalAdditionalLightData>(go);
 }
Beispiel #2
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 void OnPostprocessModel(GameObject go)
 {
     CoreEditorUtils.AddAdditionalData <Camera, HDAdditionalCameraData>(go, HDAdditionalCameraData.InitDefaultHDAdditionalCameraData);
     CoreEditorUtils.AddAdditionalData <Light, HDAdditionalLightData>(go, HDAdditionalLightData.InitDefaultHDAdditionalLightData);
     CoreEditorUtils.AddAdditionalData <ReflectionProbe, HDAdditionalReflectionData>(go);
 }