void OnPostprocessModel(GameObject go) { CoreEditorUtils.AddAdditionalData <Camera, UniversalAdditionalCameraData>(go); CoreEditorUtils.AddAdditionalData <Light, UniversalAdditionalLightData>(go); }
void OnPostprocessModel(GameObject go) { CoreEditorUtils.AddAdditionalData <Camera, HDAdditionalCameraData>(go, HDAdditionalCameraData.InitDefaultHDAdditionalCameraData); CoreEditorUtils.AddAdditionalData <Light, HDAdditionalLightData>(go, HDAdditionalLightData.InitDefaultHDAdditionalLightData); CoreEditorUtils.AddAdditionalData <ReflectionProbe, HDAdditionalReflectionData>(go); }