Beispiel #1
0
 protected override void Processing()
 {
     foreach (var createVisualElementModel in Entity.Elements)
     {
         GameElementView elementObj = null;
         if (createVisualElementModel.Name != GameElementType.Empty)
         {
             elementObj = _elementsFacade.CreateVisualElement(createVisualElementModel.Name);
             elementObj.transform.localPosition =
                 CoordinateConverter.FieldCoordsToPosition(createVisualElementModel.CellCoords);
         }
         Entity.GridEntity.Grid[createVisualElementModel.CellCoords.X, createVisualElementModel.CellCoords.Y] =
             new VisualElementModel(elementObj, createVisualElementModel.Name);
     }
     FinishStage(Entity.GridEntity);
 }
Beispiel #2
0
        protected override void Processing()
        {
            foreach (var entityMoveElement in Entity.MoveElementCoords)
            {
                var startCoords  = entityMoveElement.StartCoords;
                var endCoords    = entityMoveElement.EndCoords;
                var startElement = Entity.GridEntity.Grid[startCoords.X, startCoords.Y];
                var endElement   = Entity.GridEntity.Grid[endCoords.X, endCoords.Y];
                ;
                if (startElement.Name != GameElementType.Empty)
                {
                    _startMoveElements++;
                    startElement.View.Move(CoordinateConverter.FieldCoordsToPosition(endCoords), MoveEnd);
                }

                if (endElement.Name != GameElementType.Empty)
                {
                    _startMoveElements++;
                    endElement.View.Move(CoordinateConverter.FieldCoordsToPosition(startCoords), MoveEnd);
                }
                Entity.GridEntity.Grid[endCoords.X, endCoords.Y]     = startElement;
                Entity.GridEntity.Grid[startCoords.X, startCoords.Y] = endElement;
            }
        }