Beispiel #1
0
        //this class will not have fields, properties or any custome ctors.
        //it is just a warehouse for methods
        public static void DoAttack(Player player, NonPlayer monster, int first)
        {
            // get random num from 1-20 roll a 1d20
            Random rand = new Random();
            int diceRoll = rand.Next(21);
            SoundPlayer media = new SoundPlayer();
            string sndGetHit = @"..\..\gethit4m.wav";
            string sndSpellAttack = @"..\..\spell_5.wav";
            string sndSpellAttack2 = @"..\..\spelhit1.wav";
            string sndMiss = @"..\..\swing.wav";

            if(first == 1) //player first
             {
                if ((diceRoll + player.CalcHitChance()) > monster.CalcBlock())
                {
                //if attacker hit
                //calc damage
                int damageDealt = player.CalcDamage();

                //assign the damage Dealt
                monster.Life -= damageDealt;

                //write to the screen
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine("                             {0} hit {1} for {2} damage!",
                    player.Name,
                    monster.Name,
                    damageDealt);
                Console.ForegroundColor = ConsoleColor.Red;
                }//end if
                else
                {
                //attacker missed
                if(media.SoundLocation != System.AppDomain.CurrentDomain.BaseDirectory + sndMiss)
                {
                    media.SoundLocation = System.AppDomain.CurrentDomain.BaseDirectory + sndMiss;
                        media.Play();
                }
                else
                {
                    media.Play();
                }
                Console.ForegroundColor = ConsoleColor.White;
                Console.WriteLine("                             {0} missed!",
                    player.Name);
                Console.ForegroundColor = ConsoleColor.Red;
                }//end else

            }//end First if
            else if (first == 2)
            {
                media.Stop();
                media.SoundLocation = System.AppDomain.CurrentDomain.BaseDirectory + monster.AtkSound;
                media.Play();
                if ((diceRoll + monster.CalcHitChance()) > player.CalcBlock())
                {
                //if attacker hit
                //calc damage
                int damageDealt = monster.CalcDamage();

                //assign the damage Dealt
                player.Life -= damageDealt;

                //write to the screen
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine("                             {0} hit {1} for {2} damage!",
                    monster.Name,
                    player.Name,
                    damageDealt);
                Console.ForegroundColor = ConsoleColor.Red;
                }//end if
                else
                {
                //attacker missed
                if(media.SoundLocation != System.AppDomain.CurrentDomain.BaseDirectory + sndMiss)
                {
                    media.SoundLocation = System.AppDomain.CurrentDomain.BaseDirectory + sndMiss;
                        media.Play();
                }
                else
                {
                    media.Play();
                }
                Console.ForegroundColor = ConsoleColor.White;
                Console.WriteLine("                             {0} missed!",
                    monster.Name);
                Console.ForegroundColor = ConsoleColor.Red;
                };
            }
        }
Beispiel #2
0
        public static void InstallHUD(Player player)
        {
            string name = player.Name;
            int str = player.Str;
            int dex = player.Dex;
            int con = player.Con;
            int intel = player.Intel;
            int wis = player.Wis;
            int cha = player.Cha;
            int maxLife = player.MaxLife;
            int life = player.Life;
            int ac = player.AC;
            int maxExp = player.MaxExp;
            int exp = player.Exp;
            int plusToHit = player.PlusToHit;
            int level = player.Level;
            int healPlus = player.HealPlus;
            decimal gp = player.Gold;
            Race charRace = player.CharacterRace;
            Class charClass = player.CharacterClass;

            Weapon w1 = new Weapon();
            Spells s1 = new Spells();

            if (player.CharacterClass == Class.Wizard)
            {
                plusToHit = player.MagicPlusToHit;
                s1 = player.EquippedSpell;
            }
            else
            {
                w1 = player.EquippedWeapon;
            }
            string xp = string.Format("                                          Level: {0,-3}                                  ", level );
            string c1 = string.Format("╔═════════════════════════╗                                             ╔═════════════════════════╗");
            string c2 = string.Format("║  Name:    {0,-10}    ║                                             ║                         ║", name);
            string c3 = string.Format("║  Race:    {0,-10}    ║                                             ║                         ║", charRace);
            string c4 = string.Format("║  Class:   {0,-7}       ║                                             ║                         ║", charClass);
            string c5 = string.Format("║  HP:    {0,-3} /  {1,-3}      ║                                             ║                         ║", life, maxLife);
            string c6 = string.Format("║    Str: {0,-3}  Int: {1,-3}   ║                                             ║                         ║", str, intel);
            string c7 = string.Format("║    Dex: {0,-3}  Wis: {1,-3}   ║                                             ║                         ║", dex, wis);
            string c8 = string.Format("║    Con: {0,-3}  Cha: {1,-3}   ║                                             ║                         ║", con, cha);
            string c9 = string.Format("║    AC:  {0,-3}             ║                                             ║                         ║", ac);
            string c10 = string.Format("║    + To Hit: {0,-3}        ║                                             ║                         ║", plusToHit);
            string c11 = string.Format("║    Equipped Weapon:     ║                                             ║                         ║");
            string c12 = string.Format("║    {0,-15}      ║                                             ║                         ║", w1.Name);
            string c13 = string.Format("║    {0,-3}-  {1,-3} Damage     ║                                             ║                         ║", w1.MinDamage, w1.MaxDamage);

            string c14 = string.Format("║  + {0} to Hit & Damage    ║                                             ║                         ║", w1.BonusHitChance);
            string c15 = string.Format("║  Gold: {0,-15:N1}  ║                                             ║                         ║", gp);
            string c16 = "╚═════════════════════════╝                                             ╚═════════════════════════╝";

            //Wizard Option
            string wiz1 = string.Format("║    Equipped Spell:      ║                                             ║                         ║");
            string wiz2 = string.Format("║    {0,-15}     ║                                             ║                         ║", s1.Name);
            string wiz3 = string.Format("║    {0,-3}- {1,-3}  Damage     ║                                             ║                         ║", s1.MinDamage, s1.MaxDamage);

            //Cleric Option
            string cleric1 = string.Format("║    + To Heal: {0,-3}       ║                                             ║                         ║", healPlus);

            Console.WriteLine(c1);
            Console.WriteLine(c2);
            Console.WriteLine(c3);
            Console.WriteLine(c4);
            Console.WriteLine(c5);
            Console.WriteLine(c6);
            Console.WriteLine(c7);
            Console.WriteLine(c8);
            Console.WriteLine(c9);
            Console.WriteLine(c10);
            if (player.CharacterClass == Class.Wizard)
            {
                Console.WriteLine(wiz1);
                Console.WriteLine(wiz2);
                Console.WriteLine(wiz3);
            }
            else if (player.CharacterClass == Class.Cleric)
            {
                Console.WriteLine(cleric1);
                Console.WriteLine(c11);
                Console.WriteLine(c12);
                Console.WriteLine(c13);
                Console.WriteLine(c14);
            }
            else
            {
                Console.WriteLine(c11);
                Console.WriteLine(c12);
                Console.WriteLine(c13);
                Console.WriteLine(c14);
            }
            Console.WriteLine(c15);
            Console.WriteLine(c16);
            Console.WriteLine(xp);
            Console.Write("\t\t\t\t    ");
            ExpProgressBar.DrawProgressBar(exp, maxExp, 20, '█');

            Console.WriteLine("\n\n\n");
        }
Beispiel #3
0
        public static void DoBattle(Player player, NonPlayer monster)
        {
            string[] battle = {

                    "██████╗  █████╗ ████████╗████████╗██╗     ███████╗██╗",
                    "██╔══██╗██╔══██╗╚══██╔══╝╚══██╔══╝██║     ██╔════╝██║",
                    "██████╔╝███████║   ██║      ██║   ██║     █████╗  ██║",
                    "██╔══██╗██╔══██║   ██║      ██║   ██║     ██╔══╝  ╚═╝",
                    "██████╔╝██║  ██║   ██║      ██║   ███████╗███████╗██╗",
                    "╚═════╝ ╚═╝  ╚═╝   ╚═╝      ╚═╝   ╚══════╝╚══════╝╚═╝"

                              };

            SoundPlayer media = new SoundPlayer();

            Console.WriteLine("\n\n\n\n");
            Centered.Section(battle);
            Console.WriteLine("\n\n\n\n");

            //Player attacks first
            DoAttack(player, monster, 1);

            //monster attacks 2nd if they're alive
            if (monster.Life > 0)
            {
                DoAttack(player, monster, 2);
            }//end if
        }