Beispiel #1
0
    void Update()
    {
        if (countDown.IsReady() && GameTime != 0 && !gameOver)
        {
            countDown.Reset();
            GameTime      -= decrementBy;
            TimerText.text = "Time: " + GameTime.ToString();
        }

        if (GameTime == 0)
        {
            player.GetComponent <PlayerState>().Die();
            GameOver();
        }
    }