Beispiel #1
0
        public override void OnCast()
        {
            /* The magic reflection spell decreases the caster's physical resistance, while increasing the caster's elemental resistances.
             * Physical decrease = 25 - (Inscription/20).
             * Elemental resistance = +10 (-20 physical, +10 elemental at GM Inscription)
             * The magic reflection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
             * Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out, even after dying—until you “turn them off” by casting them again.
             */
            if (CheckSequence())
            {
                Mobile targ = Caster;

                var context = GetContext(targ);

                targ.PlaySound(0x1E9);
                targ.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);

                if (context == null)
                {
                    int physiMod = 20 - (int)(targ.Skills[SkillName.Inscribe].Value / 20);
                    int otherMod = 10;

                    var mods = new[]
                    {
                        new ResistanceMod(ResistanceType.Physical, -physiMod),
                        new ResistanceMod(ResistanceType.Fire, otherMod),
                        new ResistanceMod(ResistanceType.Cold, otherMod),
                        new ResistanceMod(ResistanceType.Poison, otherMod),
                        new ResistanceMod(ResistanceType.Energy, otherMod)
                    };

                    context = new MagicReflectContext(Caster, mods);
                    m_Table.Add(context);

                    for (int i = 0; i < mods.Length; ++i)
                    {
                        targ.AddResistanceMod(mods[i]);
                    }

                    string buffFormat = string.Format("-{0}\t+{1}\t+{1}\t+{1}\t+{1}\t{2}\t{3}", physiMod, otherMod, "-5", context.ReflectPool);
                    BuffInfo.AddBuff(targ, new BuffInfo(BuffIcon.MagicReflection, 1015197, 1149979, buffFormat, true));
                }
                else if (CooldownTimer.InCooldown(Caster))
                {
                    Caster.SendLocalizedMessage(1150073, CooldownTimer.GetRemaining(Caster)); // You must wait ~1_seconds~ seconds to tap into your magic reflection pool.
                }
                else if (context.NextReplenish > DateTime.UtcNow || !context.TryReplenish())
                {
                    Expire(context);
                }
            }

            FinishSequence();
        }
Beispiel #2
0
            public MagicReflectContext(Mobile caster, ResistanceMod[] mods)
            {
                Caster = caster;
                Mods   = mods;

                if (CooldownTimer.InCooldown(caster))
                {
                    caster.SendLocalizedMessage(1150073, CooldownTimer.GetRemaining(caster)); // You must wait ~1_seconds~ seconds to tap into your magic reflection pool.
                }
                else
                {
                    ReflectPool = CalculateReflectPool();
                }
            }