Beispiel #1
0
    public void ItemSelect()
    {
        controllableBag.SetCurrentItem(gameObject);

#if UNITY_EDITOR
        Debug.Log($"Item Select");
#endif
    }
Beispiel #2
0
    private void OnMouseDown()
    {
        controllableBag.SetCurrentItem(gameObject);

#if UNITY_EDITOR
        Debug.Log($"Item Select");
#endif
    }