void UpdateContactList() { ContactDiceList.Clear(); for (int i = 0; i < SimMgr.Inst.DiceList.Count; i++) { if (SimMgr.Inst.DiceList[i] == this) { continue; } float yDist = utlMath.FloatDistance(transform.position.y, SimMgr.Inst.DiceList[i].transform.position.y); if (yDist > m_HeightMatchThreshold) { continue; } float dieToDieDist = Vector3.Distance(transform.position, SimMgr.Inst.DiceList[i].transform.position); if (dieToDieDist > m_DieToDieTestThreshold || !SimMgr.Inst.DiceList[i].IsDieOnSurface()) { continue; } int myIndex = GetUpFaceTriggerObjectIndex(); int theirIndex = SimMgr.Inst.DiceList[i].GetUpFaceTriggerObjectIndex(); if (myIndex != theirIndex) { continue; } m_ContactDiceList.Add(SimMgr.Inst.DiceList[i]); } }
// Use this for initialization new void Start() { ContactDiceList.Clear(); base.Start(); }