Beispiel #1
0
 private void TouchInput()
 {
     this.m_touchCount = 0;
     for (int i = 0; i < this.m_touchIds.Count; i++)
     {
         int num = this.FindTouch(i);
         if (num != -1)
         {
             Touch touch = Input.touches[num];
             this.m_touchIds[i] = touch.fingerId;
             bool      flag      = touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled;
             FocusData focusData = this.GetFocusData(touch.fingerId);
             if (i == 0)
             {
                 focusData.primary = true;
             }
             this.PointerInput(i, true, touch.phase == TouchPhase.Began, flag, !flag, touch.position, touch.fingerId, focusData, this.m_pointers[i]);
             this.m_touchCount++;
         }
         else
         {
             this.m_touchIds[i] = -1;
             this.PointerInput(i, false, false, false, false, Vector3.zero, -1, null, this.m_pointers[i]);
         }
     }
 }
        private List <FocusItem> AddDataToCollection(
            FocusData data, List <FocusItem> allData)
        {
            if (allData.Any(x => x.ItemId == data.ItemId))
            {
                allData.First(x => x.ItemId == data.ItemId).AddAndCombineItem(data);
            }
            else
            {
                var focusItem = new FocusItem(data.ItemId);
                focusItem.AddAndCombineItem(data);
                allData.Add(focusItem);
            }

            return(allData);
        }
Beispiel #3
0
    private void MouseInput()
    {
        FocusData focusData = this.m_focusData[0];

        focusData.primary = true;
        this.PointerInput(0, true, Input.GetMouseButtonDown(0), Input.GetMouseButtonUp(0), Input.GetMouseButton(0), Input.mousePosition, 0, focusData, this.m_pointers[0]);
        this.m_pointers[0].secondaryDown     = Input.GetMouseButtonDown(1);
        this.m_pointers[0].secondaryUp       = Input.GetMouseButtonUp(1);
        this.m_pointers[0].secondaryDragging = Input.GetMouseButton(1);
        if (Input.GetMouseButton(0) || Input.GetMouseButtonUp(0))
        {
            this.m_touchCount = 1;
        }
        else
        {
            this.m_touchCount = 0;
        }
    }
Beispiel #4
0
    private void PointerInput(int pointerIndex, bool touching, bool pointerDown, bool pointerUp, bool dragging, Vector3 position, int fingerId, FocusData focus, Pointer pointer)
    {
        Widget widget = this.RayCast(position);

        pointer.touching    = touching;
        pointer.down        = pointerDown;
        pointer.up          = pointerUp;
        pointer.dragging    = dragging;
        pointer.position    = position;
        pointer.fingerId    = fingerId;
        pointer.onWidget    = (widget != null);
        pointer.widget      = widget;
        pointer.doubleClick = false;
        if (widget && pointerDown)
        {
            pointer.touchUsed = true;
        }
        else if (pointerUp || !touching)
        {
            pointer.touchUsed = false;
        }
        if (widget != null && focus != null && !focus.primary && !widget.AllowMultitouch())
        {
            widget = null;
        }
        if (pointerDown)
        {
            if (widget)
            {
                focus.target = widget;
                focus.target.SendInput(new InputEvent(InputEvent.EventType.Press, position));
            }
            else
            {
                focus.target = null;
            }
        }
        if (pointerUp)
        {
            if (widget && widget == focus.target)
            {
                widget.SendInput(new InputEvent(InputEvent.EventType.Release, position));
            }
            focus.target = null;
        }
        if (touching)
        {
            if (widget != null && focus.mouseOver != widget && (focus.target == null || focus.target == widget))
            {
                if (focus.mouseOver != null)
                {
                    focus.mouseOver.SendInput(new InputEvent(InputEvent.EventType.MouseLeave, position));
                }
                focus.mouseOver = widget;
                widget.SendInput(new InputEvent(InputEvent.EventType.MouseEnter, position));
                if (widget == focus.target && !pointerDown)
                {
                    widget.SendInput(new InputEvent(InputEvent.EventType.MouseReturn, position));
                }
            }
            if (focus.mouseOver != null && widget != focus.mouseOver)
            {
                focus.mouseOver.SendInput(new InputEvent(InputEvent.EventType.MouseLeave, position));
                focus.mouseOver = null;
            }
        }
        if (pointerUp)
        {
            if (focus.mouseOver != null)
            {
                focus.mouseOver.SendInput(new InputEvent(InputEvent.EventType.MouseLeave, Input.mousePosition));
            }
            focus.mouseOver = null;
            focus.target    = null;
            focus.fingerId  = -1;
            focus.primary   = false;
        }
        if (focus != null && focus.target != null)
        {
            focus.target.SendInput(new InputEvent(InputEvent.EventType.Drag, position));
        }
    }