Beispiel #1
0
        private static void Main(string[] args)
        {
            Arguments.Parse(args);

            ConsoleTools.EnableQuickEditMode();
            //ConsoleTools.SetConsoleCtrlHandler(ConsoleCtrlHandler, true); // Causes crash??
            ConsoleTools.SetDefaultCulture(CultureInfo.InvariantCulture);

            if (Arguments.WriteLogToFile)
            {
                Logger.SetupFile($"logs/ProjectFolan_{Functions.Time()}.log");
            }

            Logger.Get().InfoNoFormat(Statics.Banner);

            if (Settings.Load(Arguments.ConfigPath))
            {
                Logger.Get("Settings").Info($"Loaded from: {Arguments.ConfigPath}");
            }
            else
            {
                Logger.Get("Settings").Info($"Failed to load from: {Arguments.ConfigPath}");
                return;
            }

            if (Settings.UseMysql)
            {
                _database = new MySqlDatabase(Settings.MySqlAddress, Settings.MySqlPort, Settings.MySqlDatabase,
                                              Settings.MySqlUsername, Settings.MySqlPassword, Logger.Get("MySQL"));
            }
            else if (Settings.UseSqLite)
            {
                _database = new SqLiteDatabase(Settings.SqLitePath, Logger.Get("SQLite"));
            }

            if (!_database.Connect())
            {
                return;
            }

            _universeAgent = new UniverseAgentListener(Settings.UniverseAgentPort, Logger.Get("UniverseAgent"),
                                                       _database);
            _universeAgent.Start();

            _playerAgent = new PlayerAgentListener(Settings.PlayerAgentPort, Logger.Get("PlayerAgent"), _database);
            _playerAgent.Start();

            _csplayerAgent = new CsPlayerAgentListener(Settings.CsPlayerAgentPort, Logger.Get("CsPlayerAgent"),
                                                       _database);
            _csplayerAgent.Start();

            _agentServer = new AgentServerListener(Settings.AgentServerPort, Logger.Get("AgentServer"), _database);
            _agentServer.Start();

            _gameServer = new GameServerListener(Settings.GameServerPort, Logger.Get("GameServer"), _database,
                                                 _agentServer);
            _gameServer.Start();

            Functions.ExitLoop();
        }
Beispiel #2
0
        public static void Main(string[] args)
        {
            ConsoleTools.EnableQuickEditMode();

            while (true)
            {
                Console.Write("Input: ");
                var hexStream = Console.ReadLine();
                if (string.IsNullOrEmpty(hexStream))
                {
                    Error("string.IsNullOrEmpty(hexStream)");
                    continue;
                }

                var bytes = Functions.HexStreamToByteArray(hexStream);
                if (bytes == null)
                {
                    Error("bytes == null");
                    continue;
                }

                try
                {
                    var conanPacket = new ConanPacket(new ConanStream(bytes));
                    Console.WriteLine("=====================================================================\r\n");
                    Console.WriteLine(PacketUtills.PacketToCsCode(conanPacket));
                    Console.WriteLine("=====================================================================\r\n");
                }
                catch (Exception e)
                {
                    Error(e.Message);
                }
            }
        }