/// <summary>
 /// Update
 /// </summary>
 /// <param name="model"></param>
 /// <returns></returns>
 public static bool Update(ConnectionModel model)
 {
     try {
         var repo = new ConnectionsRepository();
         return(repo.Update(model));
     } catch (Exception ex) {
         throw ex;
     }
 }
        public void ListenForConnectionRequests()
        {
            Console.WriteLine("Listening for connection requests...");

            while (listener != null)
            {
                if (listener.Pending())
                {
                    Connection conn = new Connection(listener.AcceptTcpClient(), false);
                    ConnectionsRepository.AddConnection(conn, false);
                    conn.DataTransfered += DataProcessor.ProcessData;
                    conn.InitializeDataListener();
                    Console.WriteLine("New connection accepted.");
                }
            }
        }
        public static void Shutdown()
        {
            if (online)
            {
                connectionHandler.Reset();
                ConnectionsRepository.Reset();

                foreach (PlayerAccount account in PlayerHandler.GetPlayers())
                {
                    AccountFileHandler.SaveAccount(account);
                }

                listener.Stop();
                thread.Abort();

                Console.WriteLine("Server has shut down.");
            }
            else
            {
                Console.WriteLine("Failed since the server isn't online.");
            }
        }
        private void loginButton_Click(object sender, EventArgs e)
        {
            if (!ValidLoginInput())
            {
                return;
            }

            try {
                TcpClient client = new TcpClient();
                client.Connect(ipAddress, port);
                Connection conn = new Connection(client, true);

                conn.SendData(new AuthenticationRequest(GetUsername(), GetPassword()));

                AuthenticationResponse authentication = (AuthenticationResponse)conn.ReceiveData();

                if (authentication.Message == null)
                {
                    ConnectionsRepository.AddConnection(conn, true);
                    conn.DataTransfered += DataProcessor.ProcessData;
                    conn.InitializeDataListener();

                    this.Visible       = false;
                    this.ShowInTaskbar = false;

                    GameForm game = new GameForm(conn);
                    conn.ShutdownRequest += ServerDown;
                    game.FormClosed      += CloseClient;
                    game.Show();
                }
                else
                {
                    noteLabel.Text = authentication.Message;
                }
            } catch {
                noteLabel.Text = "No response from server.";
            }
        }
Beispiel #5
0
 private void GameForm_FormClosed(object sender, FormClosedEventArgs e)
 {
     ConnectionsRepository.RemoveConnection(conn);
 }