Beispiel #1
0
 public void OnConnectionRequest(ConnectionRequest request)
 {
     if (request.AcceptIfKey(NETHUB_ACCESS_TOKEN) == null)
     {
         Log.Information("Connection denied!");
     }
 }
        public void OnConnectionRequest(ConnectionRequest request)
        {
            var acceptedPeer = request.AcceptIfKey("gamekey");

            Debug.Log("[Server] ConnectionRequest. Ep: {0}, Accepted: {1}" +
                      request.RemoteEndPoint + " " + (
                          acceptedPeer != null));
        }
Beispiel #3
0
            public void OnConnectionRequest(ConnectionRequest request)
            {
                var acceptedPeer = request.AcceptIfKey("gamekey");

                Console.WriteLine("[Server] ConnectionRequest. Ep: {0}, Accepted: {1}",
                                  request.RemoteEndPoint,
                                  acceptedPeer != null);
            }
 public void OnConnectionRequest(ConnectionRequest request)
 {
     //Debug.Log("OnConnectionRequest:" + request.RemoteEndPoint);
     //if (transport.netManager.ConnectedPeersCount < transport.maxConnections)
     request.AcceptIfKey(transport.connectKey);
     //else
     //    request.Reject();
 }
Beispiel #5
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 public void OnConnectionRequest(ConnectionRequest request)
 {
     if (!acceptConnections)
     {
         request.Reject();
     }
     request.AcceptIfKey(CONNECTION_KEY);
 }
Beispiel #6
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            public void OnConnectionRequest(ConnectionRequest request)
            {
                bool accepted = request.AcceptIfKey("gamekey");

                Console.WriteLine("[Server] ConnectionRequest. Id: {0}, Ep: {1}, Accepted: {2}",
                                  request.ConnectionId,
                                  request.RemoteEndPoint,
                                  accepted);
            }
Beispiel #7
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 public override void OnConnectionRequest(ConnectionRequest request)
 {
     if (Manager.ConnectedPeersCount < MaxConnections)
     {
         request.AcceptIfKey("TestKey");
     }
     else
     {
         request.Reject();
     }
 }
Beispiel #8
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 private void Listener_ConnectionRequestEvent(ConnectionRequest request)
 {
     if (_server.ConnectedPeersCount < SocketMan.MaxPlayers)
     {
         request.AcceptIfKey("Fragsurf");
     }
     else
     {
         request.Reject();
     }
 }
Beispiel #9
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 public void OnConnectionRequest(ConnectionRequest request)
 {
     if (mixTransport.Server.ConnectedPeersCount < mixTransport.ServerMaxConnections)
     {
         request.AcceptIfKey(mixTransport.ConnectKey);
     }
     else
     {
         request.Reject();
     }
 }
Beispiel #10
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 public void OnConnectionRequest(ConnectionRequest request)
 {
     if (transport.ServerPeersCount < transport.ServerMaxConnections)
     {
         request.AcceptIfKey(connectKey);
     }
     else
     {
         request.Reject();
     }
 }
Beispiel #11
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 public void OnConnectionRequest(ConnectionRequest request)
 {
     if (server.PeersCount < maxConn)
     {
         request.AcceptIfKey("nitrox");
     }
     else
     {
         request.Reject();
     }
 }
Beispiel #12
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 private static void OnListenerOnConnectionRequestEvent(ConnectionRequest request)
 {
     if (server.PeersCount < 1000 /* max connections */)
     {
         request.AcceptIfKey("SomeConnectionKey");
     }
     else
     {
         request.Reject();
     }
 }
 public override void OnConnectionRequest(ConnectionRequest request)
 {
     if (_manager.PeersCount < MaxClients)
     {
         request.AcceptIfKey(Key);
     }
     else
     {
         request.Reject();
     }
 }
Beispiel #14
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 private static void Listener_ConnectionRequestEvent(ConnectionRequest request)
 {
     if (server.ConnectedPeersCount < 10)
     {
         request.AcceptIfKey("VERCETTI ONLINE");
     }
     else
     {
         request.Reject();
     }
 }
Beispiel #15
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 void INetEventListener.OnConnectionRequest(ConnectionRequest request)
 {
     if (manager.ConnectedPeersCount < config.MaxClientCount)
     {
         request.AcceptIfKey(Setting.ConnectionKey);
     }
     else
     {
         request.Reject();
     }
 }
 public void OnConnectionRequest(ConnectionRequest request)
 {
     if (transport.server.ConnectedPeersCount < transport.maxConnections)
     {
         request.AcceptIfKey(transport.connectKey);
     }
     else
     {
         request.Reject();
     }
 }
Beispiel #17
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 public void OnConnectionRequest(ConnectionRequest request)
 {
     if (netManager.PeersCount < Settings.MAX_USERS)
     {
         request.AcceptIfKey(Settings.CONNECTION_KEY);
     }
     else
     {
         request.Reject();
     }
 }
 protected internal virtual void ProcessConnectionRequest(ConnectionRequest request)
 {
     if (LiteNetLib4MirrorCore.Host.PeersCount >= maxConnections)
     {
         request.Reject();
     }
     else if (request.AcceptIfKey(LiteNetLib4MirrorServer.Code) == null)
     {
         Debug.LogWarning("Client tried to join with an invalid auth code! Current code:" + LiteNetLib4MirrorServer.Code);
     }
 }
 private void ListenerServer_ConnectionRequestEvent(ConnectionRequest request)
 {
     if (Server.PeersCount <= 20)
     {
         request.AcceptIfKey("DinossourGames");
     }
     else
     {
         request.Reject();
     }
 }
Beispiel #20
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 private void ListenerOnConnectionRequestEvent(ConnectionRequest request)
 {
     if (AcceptClients)
     {
         request.AcceptIfKey(Password);
     }
     else
     {
         request.Reject();
     }
 }
Beispiel #21
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 private void Listener_ConnectionRequestEvent(ConnectionRequest request)
 {
     if (group.GetPeerList().Count < MaxPeers)
     {
         request.AcceptIfKey(ConnectKey);
     }
     else
     {
         request.Reject();
     }
 }
 private void ConnectionRequest(ConnectionRequest request)
 {
     if (_server.PeersCount < MaxPeer /* max connections */)
     {
         request.AcceptIfKey(AcceptKey);
     }
     else
     {
         request.Reject();
     }
 }
Beispiel #23
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 public void ClientRequested(ConnectionRequest request)
 {
     try
     {
         request.AcceptIfKey(CONNECTION_KEY);
     }
     catch (Exception ex)
     {
         DiagManager.Instance.LogError(ex);
     }
 }
Beispiel #24
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 void INetEventListener.OnConnectionRequest(ConnectionRequest request)
 {
     Console.WriteLine($"{ServerSignature} Connection attempt!");
     if (server.PeersCount < 10 /* max connections */)
     {
         request.AcceptIfKey("SomeConnectionKey");
     }
     else
     {
         request.Reject();
     }
 }
Beispiel #25
0
 public void OnConnectionRequestEvent(ConnectionRequest request)
 {
     print("Received connection request");
     if (client.PeersCount < maxPlayers)
     {
         request.AcceptIfKey(password);
     }
     else
     {
         request.Reject();
     }
 }
Beispiel #26
0
 public void OnConnectionRequest(ConnectionRequest request)
 {
     if (mServer.GetPeersCount(ConnectionState.Connected) < 10)
     {
         request.AcceptIfKey(AppConst.AppName);
     }
     else
     {
         request.Reject();       //拒绝掉链接
     }
     logger.Info("OnConnectionRequest--->>" + request.RemoteEndPoint);
 }
 /// <summary>
 /// 接続リクエストの確認
 /// </summary>
 /// <param name="request"></param>
 public void OnConnectionRequest(ConnectionRequest request)
 {
     if (_server.ConnectedPeersCount < 5)
     {
         request.AcceptIfKey("SampleKey");
     }
     else
     {
         request.Reject();
     }
     Debug.Log($"{this.name} : OnConnectionRequest");
 }
Beispiel #28
0
            void INetEventListener.OnConnectionRequest(ConnectionRequest request)
            {
                const int MaxPlayers = 4;

                if (_netManager.ConnectedPeersCount < MaxPlayers)
                {
                    request.AcceptIfKey(ServerConnectionAppName);
                }
                else
                {
                    request.Reject();
                }
            }
Beispiel #29
0
        public void OnConnectionRequest(ConnectionRequest request)
        {
            Debug.Assert(ClientState == State.Initial);

            if (Master == null)
            {
                request.AcceptIfKey(Constants.ConnectionKey);
            }
            else
            {
                request.Reject();
            }
        }
Beispiel #30
0
    private void HandleConnectionRequest(ConnectionRequest request)
    {
        // Always accept local connections.
        var addr = request.RemoteEndPoint.Address;

        if (addr.Equals(IPAddress.IPv6Loopback) || addr.Equals(IPAddress.Loopback))
        {
            request.Accept();
            return;
        }

        if (Host !.AcceptClients)
        {
            request.AcceptIfKey(Host.Password);
        }