public void OnConnectionRequest(ConnectionRequest request) { if (request.AcceptIfKey(NETHUB_ACCESS_TOKEN) == null) { Log.Information("Connection denied!"); } }
public void OnConnectionRequest(ConnectionRequest request) { var acceptedPeer = request.AcceptIfKey("gamekey"); Debug.Log("[Server] ConnectionRequest. Ep: {0}, Accepted: {1}" + request.RemoteEndPoint + " " + ( acceptedPeer != null)); }
public void OnConnectionRequest(ConnectionRequest request) { var acceptedPeer = request.AcceptIfKey("gamekey"); Console.WriteLine("[Server] ConnectionRequest. Ep: {0}, Accepted: {1}", request.RemoteEndPoint, acceptedPeer != null); }
public void OnConnectionRequest(ConnectionRequest request) { //Debug.Log("OnConnectionRequest:" + request.RemoteEndPoint); //if (transport.netManager.ConnectedPeersCount < transport.maxConnections) request.AcceptIfKey(transport.connectKey); //else // request.Reject(); }
public void OnConnectionRequest(ConnectionRequest request) { if (!acceptConnections) { request.Reject(); } request.AcceptIfKey(CONNECTION_KEY); }
public void OnConnectionRequest(ConnectionRequest request) { bool accepted = request.AcceptIfKey("gamekey"); Console.WriteLine("[Server] ConnectionRequest. Id: {0}, Ep: {1}, Accepted: {2}", request.ConnectionId, request.RemoteEndPoint, accepted); }
public override void OnConnectionRequest(ConnectionRequest request) { if (Manager.ConnectedPeersCount < MaxConnections) { request.AcceptIfKey("TestKey"); } else { request.Reject(); } }
private void Listener_ConnectionRequestEvent(ConnectionRequest request) { if (_server.ConnectedPeersCount < SocketMan.MaxPlayers) { request.AcceptIfKey("Fragsurf"); } else { request.Reject(); } }
public void OnConnectionRequest(ConnectionRequest request) { if (mixTransport.Server.ConnectedPeersCount < mixTransport.ServerMaxConnections) { request.AcceptIfKey(mixTransport.ConnectKey); } else { request.Reject(); } }
public void OnConnectionRequest(ConnectionRequest request) { if (transport.ServerPeersCount < transport.ServerMaxConnections) { request.AcceptIfKey(connectKey); } else { request.Reject(); } }
public void OnConnectionRequest(ConnectionRequest request) { if (server.PeersCount < maxConn) { request.AcceptIfKey("nitrox"); } else { request.Reject(); } }
private static void OnListenerOnConnectionRequestEvent(ConnectionRequest request) { if (server.PeersCount < 1000 /* max connections */) { request.AcceptIfKey("SomeConnectionKey"); } else { request.Reject(); } }
public override void OnConnectionRequest(ConnectionRequest request) { if (_manager.PeersCount < MaxClients) { request.AcceptIfKey(Key); } else { request.Reject(); } }
private static void Listener_ConnectionRequestEvent(ConnectionRequest request) { if (server.ConnectedPeersCount < 10) { request.AcceptIfKey("VERCETTI ONLINE"); } else { request.Reject(); } }
void INetEventListener.OnConnectionRequest(ConnectionRequest request) { if (manager.ConnectedPeersCount < config.MaxClientCount) { request.AcceptIfKey(Setting.ConnectionKey); } else { request.Reject(); } }
public void OnConnectionRequest(ConnectionRequest request) { if (transport.server.ConnectedPeersCount < transport.maxConnections) { request.AcceptIfKey(transport.connectKey); } else { request.Reject(); } }
public void OnConnectionRequest(ConnectionRequest request) { if (netManager.PeersCount < Settings.MAX_USERS) { request.AcceptIfKey(Settings.CONNECTION_KEY); } else { request.Reject(); } }
protected internal virtual void ProcessConnectionRequest(ConnectionRequest request) { if (LiteNetLib4MirrorCore.Host.PeersCount >= maxConnections) { request.Reject(); } else if (request.AcceptIfKey(LiteNetLib4MirrorServer.Code) == null) { Debug.LogWarning("Client tried to join with an invalid auth code! Current code:" + LiteNetLib4MirrorServer.Code); } }
private void ListenerServer_ConnectionRequestEvent(ConnectionRequest request) { if (Server.PeersCount <= 20) { request.AcceptIfKey("DinossourGames"); } else { request.Reject(); } }
private void ListenerOnConnectionRequestEvent(ConnectionRequest request) { if (AcceptClients) { request.AcceptIfKey(Password); } else { request.Reject(); } }
private void Listener_ConnectionRequestEvent(ConnectionRequest request) { if (group.GetPeerList().Count < MaxPeers) { request.AcceptIfKey(ConnectKey); } else { request.Reject(); } }
private void ConnectionRequest(ConnectionRequest request) { if (_server.PeersCount < MaxPeer /* max connections */) { request.AcceptIfKey(AcceptKey); } else { request.Reject(); } }
public void ClientRequested(ConnectionRequest request) { try { request.AcceptIfKey(CONNECTION_KEY); } catch (Exception ex) { DiagManager.Instance.LogError(ex); } }
void INetEventListener.OnConnectionRequest(ConnectionRequest request) { Console.WriteLine($"{ServerSignature} Connection attempt!"); if (server.PeersCount < 10 /* max connections */) { request.AcceptIfKey("SomeConnectionKey"); } else { request.Reject(); } }
public void OnConnectionRequestEvent(ConnectionRequest request) { print("Received connection request"); if (client.PeersCount < maxPlayers) { request.AcceptIfKey(password); } else { request.Reject(); } }
public void OnConnectionRequest(ConnectionRequest request) { if (mServer.GetPeersCount(ConnectionState.Connected) < 10) { request.AcceptIfKey(AppConst.AppName); } else { request.Reject(); //拒绝掉链接 } logger.Info("OnConnectionRequest--->>" + request.RemoteEndPoint); }
/// <summary> /// 接続リクエストの確認 /// </summary> /// <param name="request"></param> public void OnConnectionRequest(ConnectionRequest request) { if (_server.ConnectedPeersCount < 5) { request.AcceptIfKey("SampleKey"); } else { request.Reject(); } Debug.Log($"{this.name} : OnConnectionRequest"); }
void INetEventListener.OnConnectionRequest(ConnectionRequest request) { const int MaxPlayers = 4; if (_netManager.ConnectedPeersCount < MaxPlayers) { request.AcceptIfKey(ServerConnectionAppName); } else { request.Reject(); } }
public void OnConnectionRequest(ConnectionRequest request) { Debug.Assert(ClientState == State.Initial); if (Master == null) { request.AcceptIfKey(Constants.ConnectionKey); } else { request.Reject(); } }
private void HandleConnectionRequest(ConnectionRequest request) { // Always accept local connections. var addr = request.RemoteEndPoint.Address; if (addr.Equals(IPAddress.IPv6Loopback) || addr.Equals(IPAddress.Loopback)) { request.Accept(); return; } if (Host !.AcceptClients) { request.AcceptIfKey(Host.Password); }