Beispiel #1
0
        private void HandleAuthenticationTicketMessage(ConnectionMITM client, AuthenticationTicketMessage message)
        {
            if (!m_tickets.ContainsKey(message.ticket))
            {
                throw new Exception(string.Format("Ticket {0} not registered", message.ticket));
            }

            var tuple = m_tickets[message.ticket];

            m_tickets.Remove(message.ticket);

            client.Bot = tuple.Item1;
            client.Bot.ChangeConnection(client);
            client.Bot.ConnectionType = ClientConnectionType.GameConnection;
            client.Bot.CancelAllMessages(); // avoid to handle message from the auth client.
            client.Bot.Start();

            ((NetworkMessageDispatcher)client.Bot.Dispatcher).Client = client;
            ((NetworkMessageDispatcher)client.Bot.Dispatcher).Server = client.Server;

            try
            {
                client.BindToServer(tuple.Item2.address, tuple.Item2.port);
            }
            catch (Exception)
            {
                logger.Error("Cannot connect to {0}:{1}.", tuple.Item2.address, tuple.Item2.port);
                client.Bot.Stop();
                return;
            }

            logger.Debug("Bot retrieved with ticket {0}", message.ticket);
        }
Beispiel #2
0
        private void OnAuthClientConnected(ConnectionMITM client)
        {
            client.Bot.Start();

            try
            {
                client.BindToServer(m_configuration.RealAuthHost, m_configuration.RealAuthPort);
            }
            catch (Exception)
            {
                logger.Error("Cannot connect to {0}:{1}.", m_configuration.RealAuthHost, m_configuration.RealAuthPort);
                client.Bot.Stop();
                return;
            }

            logger.Debug("Auth client connected");
        }
Beispiel #3
0
        private void OnAuthClientConnected(ConnectionMITM client)
        {
            client.Bot.Start();

            try
            {
                client.BindToServer(m_configuration.RealAuthHost, m_configuration.RealAuthPort);
            }
            catch (Exception)
            {
                logger.Error("Cannot connect to {0}:{1}.", m_configuration.RealAuthHost, m_configuration.RealAuthPort);
                client.Bot.Stop();
                return;
            }

            // unblock the connection (fix #14)
            client.SendToServer(new BasicPingMessage());

            logger.Debug("Auth client connected");
        }