private void OnWorldClientDisconnected(ConnectionMITM client) { if (client.Bot != null) { client.Bot.AddMessage(client.Bot.Dispose); } }
private void HandleAuthenticationTicketMessage(ConnectionMITM client, AuthenticationTicketMessage message) { if (!m_tickets.ContainsKey(message.ticket)) { throw new Exception(string.Format("Ticket {0} not registered", message.ticket)); } var tuple = m_tickets[message.ticket]; m_tickets.Remove(message.ticket); client.Bot = tuple.Item1; client.Bot.ChangeConnection(client); client.Bot.ConnectionType = ClientConnectionType.GameConnection; client.Bot.CancelAllMessages(); // avoid to handle message from the auth client. client.Bot.Start(); ((NetworkMessageDispatcher)client.Bot.Dispatcher).Client = client; ((NetworkMessageDispatcher)client.Bot.Dispatcher).Server = client.Server; try { client.BindToServer(tuple.Item2.address, tuple.Item2.port); } catch (Exception) { logger.Error("Cannot connect to {0}:{1}.", tuple.Item2.address, tuple.Item2.port); client.Bot.Stop(); return; } logger.Debug("Bot retrieved with ticket {0}", message.ticket); }
private void OnWorldClientConnected(ConnectionMITM client) { // todo : config client.Send(new ProtocolRequired(1459, 1459)); client.Send(new HelloGameMessage()); logger.Debug("World client connected"); }
private void OnAuthClientDisconnected(ConnectionMITM client) { if (client.Bot.ExpectedDisconnection) { client.Bot.AddMessage(client.Bot.Stop); } else { client.Bot.Dispose(); } }
private ConnectionMITM CreateWorldClient(Socket socket) { if (socket == null) { throw new ArgumentNullException("socket"); } var client = new ConnectionMITM(socket, MessageBuilder); client.MessageReceived += OnWorldClientMessageReceived; return(client); }
private void OnServerConnectionTimedOut(ConnectionMITM connection) { if (!connection.Server.IsConnected) { logger.Error("Cannot etablish a connection to the server ({0}). Time out {1}ms", connection.Server.IP, ServerConnectionTimeout * 1000); } else { logger.Warn("Send a BasicPingMessage to unblock the server connection"); // unblock the connection (fix #14) connection.SendToServer(new BasicPingMessage()); } }
private void OnAuthClientConnected(ConnectionMITM client) { client.Bot.Start(); try { client.BindToServer(m_configuration.RealAuthHost, m_configuration.RealAuthPort); } catch (Exception) { logger.Error("Cannot connect to {0}:{1}.", m_configuration.RealAuthHost, m_configuration.RealAuthPort); client.Bot.Stop(); return; } logger.Debug("Auth client connected"); }
private void OnAuthClientConnected(ConnectionMITM client) { client.Bot.Start(); try { client.BindToServer(m_configuration.RealAuthHost, m_configuration.RealAuthPort); } catch (Exception) { logger.Error("Cannot connect to {0}:{1}.", m_configuration.RealAuthHost, m_configuration.RealAuthPort); client.Bot.Stop(); return; } // unblock the connection (fix #14) client.SendToServer(new BasicPingMessage()); logger.Debug("Auth client connected"); }
private ConnectionMITM CreateAuthClient(Socket socket) { if (socket == null) { throw new ArgumentNullException("socket"); } var client = new ConnectionMITM(socket, MessageBuilder); client.MessageReceived += OnAuthClientMessageReceived; var dispatcher = new NetworkMessageDispatcher { Client = client, Server = client.Server }; var bot = new BotMITM(client, dispatcher); client.Bot = bot; bot.ConnectionType = ClientConnectionType.Authentification; BotManager.Instance.RegisterBot(bot); return(client); }
private void OnWorldClientDisconnected(ConnectionMITM client) { client.Bot.Dispose(); }