public void AddInclusions(ConfigurationInclusions config)
        {
            int inclusionsToAdd = config.NumberOfInclusions;

            while (inclusionsToAdd > 0)
            {
                _simulationEngine.MapController.CopyMap();
                AddInclusion(config.InclusionType, config.SizeOfInclusions);
                inclusionsToAdd--;
                _simulationEngine.MapController.Commit();
            }
            _simulationEngine.IsMapEmpty = false;
        }
Beispiel #2
0
 public void AddInclusions(ConfigurationInclusions config)
 {
     _inclusionsEngine.AddInclusions(config);
 }