Beispiel #1
0
        /// <summary>
        /// 随机一个技能
        /// </summary>
        /// <param name="userID"></param>
        /// <returns></returns>
        public static AbilityInfo GetRandomAbility(string userID)
        {
            AbilityInfo changeAbility   = new AbilityInfo();
            int         abilityStyle    = 1;
            var         abilityInfoList = new ConfigCacheSet <AbilityInfo>().FindAll(m => m.AbilityStyle == abilityStyle);

            if (abilityInfoList.Count > 0)
            {
                UserTrump userTrump = new GameDataCacheSet <UserTrump>().FindKey(userID, TrumpInfo.CurrTrumpID);
                if (userTrump != null && userTrump.SkillInfo.Count > 0)
                {
                    foreach (SkillInfo info in userTrump.SkillInfo)
                    {
                        AbilityInfo abilityInfo = new ConfigCacheSet <AbilityInfo>().FindKey(info.AbilityID);
                        if (abilityInfo != null)
                        {
                            abilityInfoList.Remove(abilityInfo);
                        }
                    }
                }
                int randomNum = RandomUtils.GetRandom(0, abilityInfoList.Count);
                changeAbility = abilityInfoList[randomNum];
            }
            return(changeAbility);
        }
Beispiel #2
0
 /// <summary>
 /// 随机一个技能
 /// </summary>
 /// <param name="userID"></param>
 /// <returns></returns>
 public static AbilityInfo GetRandomAbility(string userID)
 {
     AbilityInfo changeAbility = new AbilityInfo();
     int abilityStyle = 1;
     var abilityInfoList = new ConfigCacheSet<AbilityInfo>().FindAll(m => m.AbilityStyle == abilityStyle);
     if (abilityInfoList.Count > 0)
     {
         UserTrump userTrump = new GameDataCacheSet<UserTrump>().FindKey(userID, TrumpInfo.CurrTrumpID);
         if (userTrump != null && userTrump.SkillInfo.Count > 0)
         {
             foreach (SkillInfo info in userTrump.SkillInfo)
             {
                 AbilityInfo abilityInfo = new ConfigCacheSet<AbilityInfo>().FindKey(info.AbilityID);
                 if (abilityInfo != null)
                 {
                     abilityInfoList.Remove(abilityInfo);
                 }
             }
         }
         int randomNum = RandomUtils.GetRandom(0, abilityInfoList.Count);
         changeAbility = abilityInfoList[randomNum];
     }
     return changeAbility;
 }