Beispiel #1
0
        /// <summary>
        /// 新手礼包
        /// </summary>
        /// <param name="user"></param>
        /// <param name="item"></param>
        /// <param name="noviceActivities"></param>
        /// <returns></returns>
        public static bool GetNoviceActivities(GameUser user, UserItemInfo item, NoviceActivities noviceActivities)
        {
            List <NoviceReward> noviceArray = noviceActivities.Reward.ToList();
            var package       = UserItemPackage.Get(user.UserID);
            var userItemArray = package.ItemPackage.FindAll(m => !m.IsRemove && m.ItemStatus == ItemStatus.BeiBao);
            int subPackNum    = MathUtils.Subtraction(user.GridNum, MathUtils.Subtraction(userItemArray.Count, 5, 0), 0);

            if (noviceArray.Count > subPackNum)
            {
                return(false);
            }

            bool isupdate = false;

            foreach (NoviceReward reward in noviceArray)
            {
                if (reward.Type == 1)
                {
                    isupdate       = true;
                    user.EnergyNum = MathUtils.Addition(user.EnergyNum, (short)reward.Num, short.MaxValue);
                }
                if (reward.Type == 2)
                {
                    isupdate      = true;
                    user.GameCoin = MathUtils.Addition(user.GameCoin, reward.Num, int.MaxValue);
                }
                else if (reward.Type == 3)
                {
                    ItemBaseInfo itemInfo    = new ConfigCacheSet <ItemBaseInfo>().FindKey(reward.Reward);
                    UserGeneral  userGeneral = UserGeneral.GetMainGeneral(user.UserID);
                    if (itemInfo.ItemType == ItemType.ZhuangBei && !itemInfo.CheckCareer(userGeneral.CareerID))
                    {
                        continue;
                    }
                    UserItemHelper.AddUserItem(user.UserID, itemInfo.ItemID, reward.Num);
                }
                else if (reward.Type == 4)
                {
                    //晶石
                    isupdate      = true;
                    user.GiftGold = MathUtils.Addition(user.GiftGold, reward.Num, int.MaxValue);
                }
            }
            UserItemHelper.UseUserItem(user.UserID, item.ItemID, 1);

            if (isupdate)
            {
                //user.Update();
            }

            if (item.ItemID == 5000 || item.ItemID == 5001 ||
                item.ItemID == 5002 || item.ItemID == 5003)
            {
                int itemID = MathUtils.Addition(item.ItemID, 1, int.MaxValue);
                UserItemHelper.AddUserItem(user.UserID, itemID, 1);
            }
            return(true);
        }
Beispiel #2
0
        /// <summary>
        /// 新手礼包
        /// </summary>
        /// <param name="user"></param>
        /// <param name="item"></param>
        /// <param name="noviceActivities"></param>
        /// <returns></returns>
        public static bool GetNoviceActivities(GameUser user, UserItemInfo item, NoviceActivities noviceActivities)
        {
            List<NoviceReward> noviceArray = noviceActivities.Reward.ToList();
            var package = UserItemPackage.Get(user.UserID);
            var userItemArray = package.ItemPackage.FindAll(m => !m.IsRemove && m.ItemStatus == ItemStatus.BeiBao);
            int subPackNum = MathUtils.Subtraction(user.GridNum, MathUtils.Subtraction(userItemArray.Count, 5, 0), 0);
            if (noviceArray.Count > subPackNum)
            {
                return false;
            }

            bool isupdate = false;

            foreach (NoviceReward reward in noviceArray)
            {
                if (reward.Type == 1)
                {
                    isupdate = true;
                    user.EnergyNum = MathUtils.Addition(user.EnergyNum, (short)reward.Num, short.MaxValue);
                }
                if (reward.Type == 2)
                {
                    isupdate = true;
                    user.GameCoin = MathUtils.Addition(user.GameCoin, reward.Num, int.MaxValue);
                }
                else if (reward.Type == 3)
                {
                    ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(reward.Reward);
                    UserGeneral userGeneral = UserGeneral.GetMainGeneral(user.UserID);
                    if (itemInfo.ItemType == ItemType.ZhuangBei && !itemInfo.CheckCareer(userGeneral.CareerID))
                    {
                        continue;
                    }
                    UserItemHelper.AddUserItem(user.UserID, itemInfo.ItemID, reward.Num);
                }
                else if (reward.Type == 4)
                {
                    //晶石
                    isupdate = true;
                    user.GiftGold = MathUtils.Addition(user.GiftGold, reward.Num, int.MaxValue);
                }
            }
            UserItemHelper.UseUserItem(user.UserID, item.ItemID, 1);

            if (isupdate)
            {
                //user.Update();
            }

            if (item.ItemID == 5000 || item.ItemID == 5001 ||
                item.ItemID == 5002 || item.ItemID == 5003)
            {
                int itemID = MathUtils.Addition(item.ItemID, 1, int.MaxValue);
                UserItemHelper.AddUserItem(user.UserID, itemID, 1);
            }
            return true;
        }