public void SetPassword(string group_name, Dictionary <string, bool> dict, ComputerBehavior computer) { GameObject newText = (GameObject)Instantiate(myTextPrefab); newText.transform.SetParent(passwordPanel); newText.GetComponent <Text>().text = group_name; foreach (KeyValuePair <string, bool> entry in dict) { //Debug.Log("SetPassword for " + entry.Key); GameObject newTog = (GameObject)Instantiate(procPrefab); newTog.transform.SetParent(passwordPanel); Toggle t = (Toggle)newTog.GetComponent <Toggle>(); if (t == null) { Debug.Log("Toggle is null"); return; } t.GetComponentInChildren <Text>().text = entry.Key; t.isOn = entry.Value; t.onValueChanged.AddListener(delegate { computer.PasswordChanged(group_name, t); }); } }
public void ConfigureCanvas(ComputerBehavior computer, ComputerConfigure computer_config_script) { computer_config_script.SetProc(this.proc_dict, computer); computer_config_script.SetPassword(PWD_LEN, this.pw_len_dict, computer); computer_config_script.SetPassword(PWD_CHANGE, this.pw_change_dict, computer); computer_config_script.SetPassword(PWD_COMPLEX, this.pw_complex_dict, computer); }
public static void LoadOneComputer(string computer_file) { GameObject computer; computer = GameObject.Find("Computer"); //Debug.Log("user_app_path" + user_app_path + " file [" + computer_file+"]"); string cdir = System.IO.Path.Combine(GameLoadBehavior.user_app_path, COMPUTERS); string cfile = System.IO.Path.Combine(cdir, computer_file); //Debug.Log("computer " + cdir); GameObject new_c = Instantiate(computer, new Vector3(1.0F, 0, 0), Quaternion.identity); ComputerBehavior script = (ComputerBehavior)new_c.GetComponent(typeof(ComputerBehavior)); script.SetFilePath(cfile); new_c.SetActive(true); script.LoadComponent(); script.LoadComputer(); int pos = script.position; //Debug.Log("LoadComputers " + script.computer_name + " pos is " + pos); if (pos < 0) { Debug.Log("LoadOneComputer got invalid pos for " + script.component_name); return; } WorkSpaceScript.WorkSpace ws = WorkSpaceScript.GetWorkSpace(pos); int slot = ws.AddComputer(script.component_name); float xf, zf; ccUtils.GridTo3dPos(ws.x, ws.y, out xf, out zf); //Debug.Log(ws.x + " " + ws.y + " " + xf + " " + zf); Vector3 v = new Vector3(xf, 0.5f, zf); new_c.transform.position = v; }
static void LoadItems() { NetworkBehavior.LoadNetworks(user_app_path); procedural_settings = new ProceduralScript("procedural.txt"); physical_settings = new ProceduralScript("physical.txt"); Debug.Log("Calling LoadHardwareTypes"); CatalogBehavior.LoadHardwareTypes(); CatalogBehavior.LoadCatalog(user_app_path); OrganizationScript.LoadOrganization(); GameObject ws = GameObject.Find("WorkSpace"); WorkSpaceScript ws_script = (WorkSpaceScript)ws.GetComponent(typeof(WorkSpaceScript)); WorkSpaceScript.LoadWorkSpace(); dac_groups = new DACGroups(); UserBehavior.LoadUsers(); AssetBehavior.LoadAssets(); ComputerBehavior.LoadAllComputers(); DeviceBehavior.LoadDevices(user_app_path); ITStaffBehavior.LoadStaffFromFile(); ZoneBehavior.LoadZones(); ObjectivesBehavior.LoadObjectives(); //UserBehavior.UpdateStatus(); //LoadMainOffice(); }
public static void LoadOneComputer(string computer_file) { GameObject computer; computer = GameObject.Find("Computer"); //Debug.Log("user_app_path" + user_app_path + " file [" + computer_file+"]"); string cdir = System.IO.Path.Combine(GameLoadBehavior.user_app_path, COMPUTERS); string cfile = System.IO.Path.Combine(cdir, computer_file); Debug.Log("computer " + cdir); GameObject new_c = Instantiate(computer, new Vector3(1.0F, 0, 0), Quaternion.identity); ComputerBehavior script = (ComputerBehavior)new_c.GetComponent(typeof(ComputerBehavior)); script.SetFilePath(cfile); new_c.SetActive(true); script.LoadComponent(); script.LoadComputerInfoFromFile(); script.hw = hw_name; //This is the part that will hopefully load the correct assets from dict SkinnedMeshRenderer this_render = new_c.GetComponent <SkinnedMeshRenderer>(); try { this_render.sharedMesh = CatalogBehavior.object_mesh_dict[script.hw]; } catch (KeyNotFoundException) { Debug.Log("Key Exception in object_mesh_dict caused by " + script.hw); } try { this_render.material = CatalogBehavior.object_mat_dict[script.hw]; } catch (KeyNotFoundException) { Debug.Log("Key Exception in object_mat_dict caused by " + script.hw); } int pos = script.position; //Debug.Log("LoadComputers " + script.computer_name + " pos is " + pos); if (pos < 0) { Debug.Log("LoadOneComputer got invalid pos for " + script.component_name); return; } WorkSpaceScript.WorkSpace ws = WorkSpaceScript.GetWorkSpace(pos); int slot = ws.AddComputer(script.component_name); float xf, zf; ccUtils.GridTo3dPos(ws.x, ws.y, out xf, out zf); //Debug.Log(ws.x + " " + ws.y + " " + xf + " " + zf); Vector3 v = new Vector3(xf, 0.5f, zf); new_c.transform.position = v; }
public void SetAssets(List <string> asset_list, ComputerBehavior computer) { asset_dropdown.ClearOptions(); List <Dropdown.OptionData> ddo = new List <Dropdown.OptionData>(); foreach (string asset in asset_list) { Dropdown.OptionData new_data = new Dropdown.OptionData(asset); ddo.Add(new_data); //asset_dropdown.options.Add(new Dropdown.OptionData(asset)); Debug.Log("SetAsset adding " + asset); } asset_dropdown.AddOptions(ddo); Debug.Log("SetAsset done"); }
public void Configure() { Debug.Log("ComponentBehavior Configure"); if (this.gameObject.name.StartsWith("Computer")) { ComputerBehavior computer_script = (ComputerBehavior)this; //menus.clicked = ""; //computer_script.ComputerConfigure(); computer_script.HandleConfigure(); } else { Debug.Log("do support for devices yet"); menus.clicked = ""; } }
// Update is called once per frame void Update() { float delta = Time.deltaTime; elapsed_since_receive += delta; if (elapsed_since_receive > 0.1f) { elapsed_since_receive = 0.0f; } else { return; } //Debug.Log("call receive"); int len = ReceiveMsg(); while (len > 0) { if (!server_ready) { if (read_string == "ready") { Debug.Log("IPCManager got server ready"); server_ready = true; GameLoadBehavior.AfterServerReady(); SendRequest("begin"); SendRequest("on_screen:" + menus.UI_SCREEN_OFFICE); } return; } string command = read_string; string message = null; //Debug.Log("buf [" + read_string + "]"); if (read_string.IndexOf(':') > 0) { message = ccUtils.GetCommand(read_string, out command); } //Debug.Log("IPC update got command " + command + " message [" + message+"]"); switch (command) { case "status": //Debug.Log("got status %s" + message); GameStatusScript.UpdateStatus(message); break; case "attack_log": //Debug.Log("got status %s" + message); AttackLogScript.AddEntry(message); break; case "load_computer": ComputerBehavior.LoadOneComputer(message + ".sdf"); break; case "load_device": DeviceBehavior.LoadOneDevice(message + ".sdf"); break; case "user_status": UserBehavior.UpdateStatus(message); break; case "ticker": scrolling_text.AddTicker(message); break; case "withdraw_ticker": scrolling_text.WithdrawTicker(message); break; case "message": MessageScript message_panel = (MessageScript)menus.menu_panels["MessagePanel"].GetComponent(typeof(MessageScript)); message_panel.ShowMessage(message); break; case "yes_no": YesNoScript yesno_panel = (YesNoScript)menus.menu_panels["YesNoPanel"].GetComponent(typeof(YesNoScript)); yesno_panel.ShowMessage(message); break; case "tool_tip": ToolTipScript.AddTip(message); break; case "objective": ObjectivesBehavior.ObjectiveStatus(message); break; case "phase": ObjectivesBehavior.PhaseDone(message); break; case "lose": SendRequest("exit"); QuitGame(); break; case "remove_computer": ComputerBehavior.RemoveComputer(message); break; default: Debug.Log("nothing to do for " + command + " " + message); break; } len = ReceiveMsg(); } }
public void SetComputer(ComputerBehavior computer) { this.computer = computer; }
// Update is called once per frame void Update() { if (Input.GetKeyDown("h")) { Debug.Log("h key is down"); Vector3 pos = GameLoadBehavior.home_pos; mainCamera.transform.rotation = GameLoadBehavior.home_rot; cameraScript.setPosition(pos); } else if (Input.GetKeyDown("u")) { UserBehavior ub = UserBehavior.GetNextUser(); //Debug.Log("next user is " + ub.user_name); if (ub == null) { Debug.Log("Error: menus, no next user"); return; } GameObject user = ub.gameObject; cameraScript.setPosition(user.transform.position); } else if (Input.GetKeyDown("?")) { Debug.Log("got dump keydown"); IPCManagerScript.SendRequest("dump_conditions"); } else if (Input.GetKeyDown("d")) { Debug.Log("got d keydown"); IPCManagerScript.SendRequest("dump_conditions"); } else if (Input.GetKeyDown("c")) { ComponentBehavior ub = ComponentBehavior.GetNextComponent(); GameObject computer = ub.gameObject; Debug.Log("next component is " + ub.component_name + " pos x" + computer.transform.position.x); cameraScript.setPosition(computer.transform.position); } else if (Input.GetMouseButtonDown(1) && !Input.GetKey(KeyCode.LeftAlt)) { menu_panels["HelpTip"].SetActive(false); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100)) { //Debug.Log("raycast on " + hit.transform.gameObject.name); if (hit.transform.gameObject.name.StartsWith("Computer") || hit.transform.gameObject.name.StartsWith("Device")) { ComponentBehavior bh = (ComponentBehavior)hit.transform.gameObject.GetComponent(typeof(ComponentBehavior)); //computer_canvas.SetActive(true); if (hit.transform.gameObject.gameObject.name.StartsWith("Computer")) { ComputerBehavior computer_script = (ComputerBehavior)hit.transform.gameObject.GetComponent(typeof(ComputerBehavior)); //computer_script.ConfigureCanvas(); //clicked = ""; } clicked = "Component:" + bh.component_name; } else if (hit.transform.gameObject.name.StartsWith("User")) { UserBehavior bh = (UserBehavior)hit.transform.gameObject.GetComponent(typeof(UserBehavior)); clicked = "User:"******"menu"; menu_panels["HelpTip"].SetActive(false); } } } }