Beispiel #1
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 public void PerformBaseViewportUpdateGetObjectInSceneRenderingContext(ref Component_ObjectInSpace.RenderingContext context)
 {
     base.Viewport_UpdateGetObjectInSceneRenderingContext(Viewport, ref context);
 }
Beispiel #2
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 protected override void Viewport_UpdateGetObjectInSceneRenderingContext(Viewport viewport, ref Component_ObjectInSpace.RenderingContext context)
 {
     editor.PerformViewportUpdateGetObjectInSceneRenderingContext(ref context);
 }
Beispiel #3
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 internal void PerformViewportUpdateGetObjectInSceneRenderingContext(ref Component_ObjectInSpace.RenderingContext context)
 {
     OnViewportUpdateGetObjectInSceneRenderingContext(ref context);
 }
Beispiel #4
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 protected virtual void OnViewportUpdateGetObjectInSceneRenderingContext(ref Component_ObjectInSpace.RenderingContext context)
 {
     owner.PerformBaseViewportUpdateGetObjectInSceneRenderingContext(ref context);
 }
 internal void PerformUpdateGetObjectInSceneRenderingContext(Viewport viewport, ref Component_ObjectInSpace.RenderingContext context)
 {
     OnUpdateGetObjectInSceneRenderingContext(viewport, ref context);
     UpdateGetObjectInSceneRenderingContext?.Invoke(this, viewport, ref context);
 }
 protected virtual void OnUpdateGetObjectInSceneRenderingContext(Viewport viewport, ref Component_ObjectInSpace.RenderingContext context)
 {
 }