void Awake() { _Access = new ComponentAccesser(gameObject); _Postion = new Postion(gameObject); _Postion.Z = CalcZPos(); // 整数に変更 _Postion.ToInteger(); }
void Awake() { _Access = new ComponentAccesser(gameObject); _Postion = new Postion(gameObject); _Postion.Z = CalcZPos(); // 整数に変更 _Postion.ToInteger(); }
void Awake() { _Access = new ComponentAccesser(gameObject); _Postion = new Postion(gameObject); _Postion.IntZ = -9; // 整数に変更 _Postion.ToInteger(); // 非表示にする //_Access.Renderer.enabled = false; }
void Awake() { _Access = new ComponentAccesser(gameObject); _Postion = new Postion(gameObject); _Postion.IntZ = -9; // 整数に変更 _Postion.ToInteger(); // 非表示にする //_Access.Renderer.enabled = false; }
//#region Member //public int Index { get; set; } //#endregion void Awake() { _Access = new ComponentAccesser(gameObject); _Postion = new Postion(gameObject); }
public Postion(GameObject gameObject) { Access = new ComponentAccesser(gameObject); }
public Postion(GameObject gameObject) { Access = new ComponentAccesser(gameObject); }
//#region Member //public int Index { get; set; } //#endregion void Awake() { _Access = new ComponentAccesser(gameObject); _Postion = new Postion(gameObject); }