void Awake()
    {
        _Access = new ComponentAccesser(gameObject);
        _Postion = new Postion(gameObject);

        _Postion.Z = CalcZPos();

        // 整数に変更
        _Postion.ToInteger();
    }
Beispiel #2
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    void Awake()
    {
        _Access  = new ComponentAccesser(gameObject);
        _Postion = new Postion(gameObject);

        _Postion.Z = CalcZPos();

        // 整数に変更
        _Postion.ToInteger();
    }
    void Awake()
    {
        _Access = new ComponentAccesser(gameObject);
        _Postion = new Postion(gameObject);

        _Postion.IntZ = -9;

        // 整数に変更
        _Postion.ToInteger();

        // 非表示にする
        //_Access.Renderer.enabled = false;
    }
    void Awake()
    {
        _Access  = new ComponentAccesser(gameObject);
        _Postion = new Postion(gameObject);

        _Postion.IntZ = -9;

        // 整数に変更
        _Postion.ToInteger();

        // 非表示にする
        //_Access.Renderer.enabled = false;
    }
 //#region Member
 //public int Index { get; set; }
 //#endregion
 void Awake()
 {
     _Access = new ComponentAccesser(gameObject);
     _Postion = new Postion(gameObject);
 }
Beispiel #6
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 public Postion(GameObject gameObject)
 {
     Access = new ComponentAccesser(gameObject);
 }
Beispiel #7
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 public Postion(GameObject gameObject)
 {
     Access = new ComponentAccesser(gameObject);
 }
Beispiel #8
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    //#region Member
    //public int Index { get; set; }
    //#endregion

    void Awake()
    {
        _Access  = new ComponentAccesser(gameObject);
        _Postion = new Postion(gameObject);
    }