Beispiel #1
0
        /// <summary>
        /// CollisionNotify gets called by the CollisionSystem each time a
        /// Collision is detected.
        /// </summary>
        /// <param name="collDetectInfo"></param>
        /// <param name="dirToBody0"></param>
        /// <param name="pointInfos"></param>
        /// <param name="numCollPts"></param>
        public override unsafe void CollisionNotify(ref CollDetectInfo collDetectInfo, ref Vector3 dirToBody0, SmallCollPointInfo *pointInfos, int numCollPts)
        {
            CollisionInfo info;
            // shortcuts to save typing it over and over
            CollisionSkin skin0 = collDetectInfo.Skin0;
            CollisionSkin skin1 = collDetectInfo.Skin1;

            // if more than one point, add another that is in the middle - collision

            if ((skin0 != null) && (skin0.Owner != null))
            {
                // if either skin say don't generate contact points, then we don't
                bool generateContactPoints = skin0.OnCollisionEvent(skin0, skin1);
                if (skin1 != null)
                {
                    generateContactPoints &= skin1.OnCollisionEvent(skin1, skin0);
                }

                if (generateContactPoints)
                {
                    info = CollisionInfo.GetCollisionInfo(collDetectInfo, dirToBody0, pointInfos, numCollPts);
                    colls.Add(info);
                    skin0.Collisions.Add(info);

                    if ((skin1 != null) && (skin1.Owner != null))
                    {
                        skin1.Collisions.Add(info);
                    }
                }
            }
            else if ((skin1 != null) && (skin1.Owner != null))
            {
                // if either skin say don't generate contact points, then we don't
                bool generateContactPoints = skin1.OnCollisionEvent(skin1, skin0);
                if (skin0 != null)
                {
                    generateContactPoints &= skin0.OnCollisionEvent(skin0, skin1);
                }

                if (generateContactPoints)
                {
                    info = CollisionInfo.GetCollisionInfo(collDetectInfo, -dirToBody0, pointInfos, numCollPts);
                    colls.Add(info);
                    skin1.Collisions.Add(info);
                    if ((skin0 != null) && (skin0.Owner != null))
                    {
                        skin0.Collisions.Add(info);
                    }
                }
            }
            else
            {
                System.Diagnostics.Debug.WriteLine("Collision detected with both skin bodies null.");
            }
        }
Beispiel #2
0
        public override unsafe void CollisionNotify(ref CollDetectInfo collDetectInfo, ref Vector3 dirToBody0, SmallCollPointInfo *pointInfos, int numCollPts)
        {
            CollisionInfo info;

            var skin0 = collDetectInfo.Skin0;
            var skin1 = collDetectInfo.Skin1;


            if (skin0?.Owner != null)
            {
                var generateContactPoints = skin0.OnCollisionEvent(skin0, skin1);
                if (skin1 != null)
                {
                    generateContactPoints &= skin1.OnCollisionEvent(skin1, skin0);
                }

                if (generateContactPoints)
                {
                    info = CollisionInfo.GetCollisionInfo(collDetectInfo, dirToBody0, pointInfos, numCollPts);
                    colls.Add(info);
                    skin0.Collisions.Add(info);

                    if (skin1?.Owner != null)
                    {
                        skin1.Collisions.Add(info);
                    }
                }
            }
            else if (skin1?.Owner != null)
            {
                var generateContactPoints = skin1.OnCollisionEvent(skin1, skin0);
                if (skin0 != null)
                {
                    generateContactPoints &= skin0.OnCollisionEvent(skin0, skin1);
                }

                if (generateContactPoints)
                {
                    info = CollisionInfo.GetCollisionInfo(collDetectInfo, -dirToBody0, pointInfos, numCollPts);
                    colls.Add(info);
                    skin1.Collisions.Add(info);
                    if (skin0?.Owner != null)
                    {
                        skin0.Collisions.Add(info);
                    }
                }
            }
            else
            {
                System.Diagnostics.Debug.WriteLine("Collision detected with both skin bodies null.");
            }
        }