Beispiel #1
0
    public void DamageProcess(CollisionComponent col)
    {
        if (isHittable == true &&
            col.isBeHittable == true)
        {
            if (IsImmune() == true)
            {
                return;
            }

            if (Unit.IsChildTypeOf(targetType, col.owner.unitType))
            {
                col.BeHit(this);
            }
        }
    }