Beispiel #1
0
 private void OnCollisionEventListener(object sender, ColliderManager.onCollisionEventArgs e)
 {
     if (e.type.ToString() == "dog")
     {
         Invoke("GameOver", timeToGameOver);
     }
 }
Beispiel #2
0
 private void OnCollisionEventHandler(object sender, ColliderManager.onCollisionEventArgs e)
 {
     if (e.type.ToString() == "obstacle" || e.type.ToString() == "bullet")
     {
         OnPlayerBack(new OnPlayerBackEventAgrs());
     }
 }
Beispiel #3
0
 private void OnCollisionEvent(object o, ColliderManager.onCollisionEventArgs args)
 {
     if (args.type == ColliderManager.colliderType.obstacle && fury)
     {
         Throw();
     }
 }
Beispiel #4
0
 private void OnCollisionEventListener(object sender, ColliderManager.onCollisionEventArgs e)
 {
     if (e.type.ToString() == "coin")
     {
         OnCoinCollectEvent(new OnCoinCollectEventArgs()
         {
             score = coinScore
         });
         Destroy(e.collided);
     }
 }
Beispiel #5
0
 private void onCollisionEventHandler(object sender, ColliderManager.onCollisionEventArgs e)
 {
     if (e.type == ColliderManager.colliderType.powerUp)
     {
         OnCollectable(new OnCollectableEventArgs()
         {
             collectedObject = collected.powerUp
         });
     }
     if (e.type == ColliderManager.colliderType.coin)
     {
         OnCollectable(new OnCollectableEventArgs()
         {
             collectedObject = collected.coin
         });
     }
 }