Beispiel #1
0
        public void HandleAudio(Audio.Codecs.CodecID codecid, byte[] encoded)
        {
            if (isDisposed)
            {
                return;
            }

            Audio.Codecs.INetworkChatCodec remoteCodec = Codecs.SingleOrDefault(m => m.CodecID == codecid);
            if (remoteCodec == null)
            {
                Console.WriteLine("Bad Audio Packet: Codec ID {0}", codecid);
                return;
            }
            if (codecid != LastCodec)
            {
                LastCodec = codecid;
                CodecName = remoteCodec.Name();
            }

            TimeSpan buffered  = waveOut == null ? TimeSpan.Zero : waveProvider.BufferedDuration;
            bool     isPlaying = buffered != TimeSpan.Zero;

            if (waveOut == null || waveProvider.WaveFormat != remoteCodec.RecordFormat || (!isPlaying && ShouldTryRestartOutput))
            {
                Start(remoteCodec);
            }
            else if (!isPlaying)
            {
                UnderRuns++;
            }

            if (buffered <= FrameDropThresholdMs)
            {
                byte[] decoded = remoteCodec.Decode(encoded, encoded.Length);
                int    length  = decoded.Length;

                if (!isPlaying && AudioOutWPF.shouldRampUnderruns)
                {
                    InputResampler.RampPCM16Volume(ref decoded, length, InputResampler.RampDirection.ZeroToFull);
                }

                var volume = LevelManager.LevelScalar;
                if (volume < 1.0f)
                {
                    InputResampler.ScalePCM16VolumeDb(ref decoded, length, volume);
                }

                if (length > 0 && ShouldDropSilence)
                {
                    int dropped = DropSilence(silenceThreshhold, ref decoded, ref length);
                    DroppedSilence += dropped;
                }
                else if (ShouldAddSilence && length > 5)
                {
                    bool silent = true;
                    for (int i = 0; i < 5; i += 2)
                    {
                        if (decoded[i + 1] != 0 || decoded[i] > addSilenceThreshold)
                        {
                            silent = false;
                            break;
                        }
                    }
                    if (silent)
                    {
                        var  silenceBytes = length / 4;
                        var  silence      = new byte[silenceBytes];
                        byte silenceLevel = (byte)(addSilenceThreshold / 2);
                        for (int i = 0; i < silenceBytes - 1; i += 2)
                        {
                            silence[i + 1] = 0;
                            silence[i]     = silenceLevel;
                        }
                        waveProvider.AddSamples(silence, 0, silenceBytes);
                        AddedSilence += length;
                    }
                }

                waveProvider.AddSamples(decoded, 0, length);
            }
            else
            {
                DroppedPackets++;
            }

            if (shouldUpdateDuration)
            {
                BufferedDuration     = buffered;
                shouldUpdateDuration = false;
            }
            LastReceived = DateTime.UtcNow;
        }